jump-game/Jump Game/Library/PackageCache/com.unity.test-framework@1.0.13/CHANGELOG.md
2020-01-29 10:05:38 +02:00

1.9 KiB

Changelog

[1.0.13] - 2019-05-07

  • Fixed a regression where results from the player would no longer update correctly in the UI (case 1151147).

[1.0.12] - 2019-04-16

  • Added specific unity release to the package information.

[1.0.11] - 2019-04-10

  • Fixed a regression from 1.0.10 where test-started events were triggered multiple times after a domain reload.

[1.0.10] - 2019-04-08

  • Fixed an issue where test-started events would not be fired correctly after a test performing a domain reload (case 1141530).
  • The UI should correctly run tests inside a nested class, when that class is selected.
  • All actions should now correctly display a prefix when reporting test result. E.g. "TearDown :".
  • Errors logged with Debug.LogError in TearDowns now append the error, rather than overwriting the existing result (case 1114306).
  • Incorrect implementations of IWrapTestMethod and IWrapSetUpTearDown now gives a meaningful error.
  • Fixed a regression where the Test Framework would run TearDown in a base class before the inheriting class (case 1142553).
  • Fixed a regression introduced in 1.0.9 where tests with the Explicit attribute could no longer be executed.

[1.0.9] - 2019-03-27

  • Fixed an issue where a corrupt instance of the test runner window would block for a new being opened.
  • Added the required modules to the list of package requirements.
  • Fixed an issue where errors would happen if the test filter ui was clicked before the ui is done loading.
  • Fix selecting items with duplicate names in test hierarchy of Test Runner window (case 987587).
  • Fixed RecompileScripts instruction which we use in tests (case 1128994).
  • Fixed an issue where using multiple filters on tests would sometimes give an incorrect result.

[1.0.7] - 2019-03-12

This is the first release of Unity Package com.unity.test-framework.

  • Migrated the test-framework from the current extension in unity.