# Changelog ## [1.0.13] - 2019-05-07 - Fixed a regression where results from the player would no longer update correctly in the UI (case 1151147). ## [1.0.12] - 2019-04-16 - Added specific unity release to the package information. ## [1.0.11] - 2019-04-10 - Fixed a regression from 1.0.10 where test-started events were triggered multiple times after a domain reload. ## [1.0.10] - 2019-04-08 - Fixed an issue where test-started events would not be fired correctly after a test performing a domain reload (case 1141530). - The UI should correctly run tests inside a nested class, when that class is selected. - All actions should now correctly display a prefix when reporting test result. E.g. "TearDown :". - Errors logged with Debug.LogError in TearDowns now append the error, rather than overwriting the existing result (case 1114306). - Incorrect implementations of IWrapTestMethod and IWrapSetUpTearDown now gives a meaningful error. - Fixed a regression where the Test Framework would run TearDown in a base class before the inheriting class (case 1142553). - Fixed a regression introduced in 1.0.9 where tests with the Explicit attribute could no longer be executed. ## [1.0.9] - 2019-03-27 - Fixed an issue where a corrupt instance of the test runner window would block for a new being opened. - Added the required modules to the list of package requirements. - Fixed an issue where errors would happen if the test filter ui was clicked before the ui is done loading. - Fix selecting items with duplicate names in test hierarchy of Test Runner window (case 987587). - Fixed RecompileScripts instruction which we use in tests (case 1128994). - Fixed an issue where using multiple filters on tests would sometimes give an incorrect result. ## [1.0.7] - 2019-03-12 ### This is the first release of *Unity Package com.unity.test-framework*. - Migrated the test-framework from the current extension in unity.