jump-game/Jump Game/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/CallbacksHolder.cs
2020-01-29 10:05:38 +02:00

41 lines
1.2 KiB
C#

using System.Collections.Generic;
using System.Linq;
namespace UnityEditor.TestTools.TestRunner.Api
{
internal class CallbacksHolder : ScriptableSingleton<CallbacksHolder>
{
private List<CallbackWithPriority> m_Callbacks = new List<CallbackWithPriority>();
public void Add(ICallbacks callback, int priority)
{
m_Callbacks.Add(new CallbackWithPriority(callback, priority));
}
public void Remove(ICallbacks callback)
{
m_Callbacks.RemoveAll(callbackWithPriority => callbackWithPriority.Callback == callback);
}
public ICallbacks[] GetAll()
{
return m_Callbacks.OrderByDescending(callback => callback.Priority).Select(callback => callback.Callback).ToArray();
}
public void Clear()
{
m_Callbacks.Clear();
}
private struct CallbackWithPriority
{
public ICallbacks Callback;
public int Priority;
public CallbackWithPriority(ICallbacks callback, int priority)
{
Callback = callback;
Priority = priority;
}
}
}
}