41 lines
1.2 KiB
C#
41 lines
1.2 KiB
C#
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using System.Collections.Generic;
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using System.Linq;
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namespace UnityEditor.TestTools.TestRunner.Api
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{
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internal class CallbacksHolder : ScriptableSingleton<CallbacksHolder>
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{
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private List<CallbackWithPriority> m_Callbacks = new List<CallbackWithPriority>();
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public void Add(ICallbacks callback, int priority)
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{
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m_Callbacks.Add(new CallbackWithPriority(callback, priority));
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}
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public void Remove(ICallbacks callback)
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{
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m_Callbacks.RemoveAll(callbackWithPriority => callbackWithPriority.Callback == callback);
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}
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public ICallbacks[] GetAll()
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{
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return m_Callbacks.OrderByDescending(callback => callback.Priority).Select(callback => callback.Callback).ToArray();
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}
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public void Clear()
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{
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m_Callbacks.Clear();
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}
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private struct CallbackWithPriority
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{
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public ICallbacks Callback;
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public int Priority;
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public CallbackWithPriority(ICallbacks callback, int priority)
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{
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Callback = callback;
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Priority = priority;
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}
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}
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}
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}
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