jump-game/Jump Game/Library/PackageCache/com.unity.ide.rider@1.1.0/Rider/Editor/RiderScriptEditorData.cs
2020-01-29 10:05:38 +02:00

10 lines
249 B
C#

using UnityEditor;
using UnityEngine;
namespace Packages.Rider.Editor
{
public class RiderScriptEditorData:ScriptableSingleton<RiderScriptEditorData>
{
[SerializeField] internal bool HasChanges = true; // sln/csproj files were changed
}
}