jump-game/Jump Game/Library/PackageCache/com.unity.ide.rider@1.1.0/Rider/Editor/RiderScriptEditorData.cs

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2020-01-29 08:05:38 +00:00
using UnityEditor;
using UnityEngine;
namespace Packages.Rider.Editor
{
public class RiderScriptEditorData:ScriptableSingleton<RiderScriptEditorData>
{
[SerializeField] internal bool HasChanges = true; // sln/csproj files were changed
}
}