10 lines
249 B
C#
10 lines
249 B
C#
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using UnityEditor;
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using UnityEngine;
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namespace Packages.Rider.Editor
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{
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public class RiderScriptEditorData:ScriptableSingleton<RiderScriptEditorData>
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{
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[SerializeField] internal bool HasChanges = true; // sln/csproj files were changed
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}
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}
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