Update
This commit is contained in:
@ -7,59 +7,23 @@ using UnityEngine.SceneManagement;
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public class Menu_Buttons : MonoBehaviour
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{
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public GameObject MainMenuPanel;
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public GameObject OptionMenuPanel;
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public GameObject OptionAudioPanel;
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public GameObject OptionVideoPanel;
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public GameObject OptionControlsPanel;
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public GameObject SettingsMenuPanel;
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// Start is called before the first frame update
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void Start()
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{
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MainMenuPanel.SetActive(true);
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OptionMenuPanel.SetActive(false);
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OptionAudioPanel.SetActive(false);
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OptionVideoPanel.SetActive(false);
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OptionControlsPanel.SetActive(false);
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SettingsMenuPanel.SetActive(false);
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}
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public void ShowMainMenuPanel()
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{
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MainMenuPanel.SetActive(true);
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OptionMenuPanel.SetActive(false);
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OptionAudioPanel.SetActive(false);
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OptionVideoPanel.SetActive(false);
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OptionControlsPanel.SetActive(false);
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SettingsMenuPanel.SetActive(false);
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}
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public void ShowOptionMenuPanel()
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public void ShowSettingsMenuPanel()
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{
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MainMenuPanel.SetActive(false);
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OptionMenuPanel.SetActive(true);
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OptionAudioPanel.SetActive(false);
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OptionVideoPanel.SetActive(false);
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OptionControlsPanel.SetActive(false);
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}
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public void ShowOptionAudio()
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{
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MainMenuPanel.SetActive(false);
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OptionMenuPanel.SetActive(true);
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OptionAudioPanel.SetActive(true);
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OptionVideoPanel.SetActive(false);
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OptionControlsPanel.SetActive(false);
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}
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public void ShowOptionVideo()
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{
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MainMenuPanel.SetActive(false);
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OptionMenuPanel.SetActive(true);
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OptionAudioPanel.SetActive(false);
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OptionVideoPanel.SetActive(true);
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OptionControlsPanel.SetActive(false);
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}
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public void ShowOptionControls()
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{
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MainMenuPanel.SetActive(false);
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OptionMenuPanel.SetActive(true);
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OptionAudioPanel.SetActive(false);
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OptionVideoPanel.SetActive(false);
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OptionControlsPanel.SetActive(true);
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SettingsMenuPanel.SetActive(true);
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}
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public void StartGame()
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{
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@ -3,7 +3,11 @@ guid: 1da90b8136ceae74981c132e9525e786
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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defaultReferences:
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- MainMenuPanel: {fileID: 8730269676052092079, guid: 95c270678e350c64e9b476d7f28a859d,
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type: 3}
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- SettingsMenuPanel: {fileID: 7135312091190565530, guid: 09acfb5a6df9ae1458aea9c3923a799b,
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type: 3}
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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17
Jump Game/Assets/Scripts/Menu/SettingsMenu.cs
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17
Jump Game/Assets/Scripts/Menu/SettingsMenu.cs
Normal file
@ -0,0 +1,17 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Audio;
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public class SettingsMenu : MonoBehaviour
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{
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public AudioMixer audioMixer;
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public void setVolume (float volume){
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audioMixer.SetFloat("volume", volume);
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}
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void Start(){
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audioMixer.SetFloat("volume", -30);
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}
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}
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11
Jump Game/Assets/Scripts/Menu/SettingsMenu.cs.meta
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11
Jump Game/Assets/Scripts/Menu/SettingsMenu.cs.meta
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 0f70ad7df61e46f4193f65c69cff1ce8
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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