27 lines
710 B
C#
27 lines
710 B
C#
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using NUnit.Framework.Interfaces;
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using NUnit.Framework.Internal;
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using NUnit.Framework.Internal.Commands;
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namespace UnityEngine.TestRunner.NUnitExtensions.Runner
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{
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internal class FailCommand : TestCommand
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{
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private ResultState m_ResultState;
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private string m_Message;
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public FailCommand(Test test, ResultState resultState, string message)
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: base(test)
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{
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m_ResultState = resultState;
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m_Message = message;
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}
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public override TestResult Execute(ITestExecutionContext context)
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{
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context.CurrentResult.SetResult(m_ResultState, m_Message);
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return context.CurrentResult;
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}
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}
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}
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