using NUnit.Framework.Interfaces; using NUnit.Framework.Internal; using NUnit.Framework.Internal.Commands; namespace UnityEngine.TestRunner.NUnitExtensions.Runner { internal class FailCommand : TestCommand { private ResultState m_ResultState; private string m_Message; public FailCommand(Test test, ResultState resultState, string message) : base(test) { m_ResultState = resultState; m_Message = message; } public override TestResult Execute(ITestExecutionContext context) { context.CurrentResult.SetResult(m_ResultState, m_Message); return context.CurrentResult; } } }