jump-game/Jump Game/Library/PackageCache/com.unity.ide.rider@1.1.0/Rider/Editor/ProjectGeneration.cs

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31 KiB
C#
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2020-01-29 08:05:38 +00:00
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security;
using System.Security.Cryptography;
using System.Text;
using System.Text.RegularExpressions;
using Packages.Rider.Editor.Util;
using UnityEditor;
using UnityEditor.Compilation;
using UnityEditor.PackageManager;
using UnityEditorInternal;
using UnityEngine;
namespace Packages.Rider.Editor
{
public interface IGenerator
{
bool SyncIfNeeded(IEnumerable<string> affectedFiles, IEnumerable<string> reimportedFiles);
void Sync();
bool HasSolutionBeenGenerated();
string SolutionFile();
string ProjectDirectory { get; }
void GenerateAll(bool generateAll);
}
public interface IAssemblyNameProvider
{
string GetAssemblyNameFromScriptPath(string path);
IEnumerable<Assembly> GetAllAssemblies(Func<string, bool> shouldFileBePartOfSolution);
IEnumerable<string> GetAllAssetPaths();
UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath);
}
public struct TestSettings
{
public bool ShouldSync;
public Dictionary<string, string> SyncPath;
}
class AssemblyNameProvider : IAssemblyNameProvider
{
public string GetAssemblyNameFromScriptPath(string path)
{
return CompilationPipeline.GetAssemblyNameFromScriptPath(path);
}
public IEnumerable<Assembly> GetAllAssemblies(Func<string, bool> shouldFileBePartOfSolution)
{
return CompilationPipeline.GetAssemblies()
.Where(i => 0 < i.sourceFiles.Length && i.sourceFiles.Any(shouldFileBePartOfSolution));
}
public IEnumerable<string> GetAllAssetPaths()
{
return AssetDatabase.GetAllAssetPaths();
}
public UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath)
{
return UnityEditor.PackageManager.PackageInfo.FindForAssetPath(assetPath);
}
}
public class ProjectGeneration : IGenerator
{
enum ScriptingLanguage
{
None,
CSharp
}
public static readonly string MSBuildNamespaceUri = "http://schemas.microsoft.com/developer/msbuild/2003";
const string k_WindowsNewline = "\r\n";
/// <summary>
/// Map source extensions to ScriptingLanguages
/// </summary>
static readonly Dictionary<string, ScriptingLanguage> k_BuiltinSupportedExtensions =
new Dictionary<string, ScriptingLanguage>
{
{"cs", ScriptingLanguage.CSharp},
{"uxml", ScriptingLanguage.None},
{"uss", ScriptingLanguage.None},
{"shader", ScriptingLanguage.None},
{"compute", ScriptingLanguage.None},
{"cginc", ScriptingLanguage.None},
{"hlsl", ScriptingLanguage.None},
{"glslinc", ScriptingLanguage.None}
};
string m_SolutionProjectEntryTemplate = string.Join("\r\n",
@"Project(""{{{0}}}"") = ""{1}"", ""{2}"", ""{{{3}}}""",
@"EndProject").Replace(" ", "\t");
string m_SolutionProjectConfigurationTemplate = string.Join("\r\n",
@" {{{0}}}.Debug|Any CPU.ActiveCfg = Debug|Any CPU",
@" {{{0}}}.Debug|Any CPU.Build.0 = Debug|Any CPU",
@" {{{0}}}.Release|Any CPU.ActiveCfg = Release|Any CPU",
@" {{{0}}}.Release|Any CPU.Build.0 = Release|Any CPU").Replace(" ", "\t");
static readonly string[] k_ReimportSyncExtensions = {".dll", ".asmdef"};
/// <summary>
/// Map ScriptingLanguages to project extensions
/// </summary>
/*static readonly Dictionary<ScriptingLanguage, string> k_ProjectExtensions = new Dictionary<ScriptingLanguage, string>
{
{ ScriptingLanguage.CSharp, ".csproj" },
{ ScriptingLanguage.None, ".csproj" },
};*/
static readonly Regex k_ScriptReferenceExpression = new Regex(
@"^Library.ScriptAssemblies.(?<dllname>(?<project>.*)\.dll$)",
RegexOptions.Compiled | RegexOptions.IgnoreCase);
string[] m_ProjectSupportedExtensions = new string[0];
bool m_ShouldGenerateAll;
public string ProjectDirectory { get; }
public void GenerateAll(bool generateAll)
{
m_ShouldGenerateAll = generateAll;
}
public TestSettings Settings { get; set; }
readonly string m_ProjectName;
readonly IAssemblyNameProvider m_AssemblyNameProvider;
const string k_ToolsVersion = "4.0";
const string k_ProductVersion = "10.0.20506";
const string k_BaseDirectory = ".";
const string k_TargetFrameworkVersion = "v4.7.1";
const string k_TargetLanguageVersion = "latest";
public ProjectGeneration() : this(Directory.GetParent(Application.dataPath).FullName, new AssemblyNameProvider())
{
}
public ProjectGeneration(string tempDirectory) : this(tempDirectory, new AssemblyNameProvider())
{
}
public ProjectGeneration(string tempDirectory, IAssemblyNameProvider assemblyNameProvider)
{
Settings = new TestSettings {ShouldSync = true};
ProjectDirectory = tempDirectory.Replace('\\', '/');
m_ProjectName = Path.GetFileName(ProjectDirectory);
m_AssemblyNameProvider = assemblyNameProvider;
}
/// <summary>
/// Syncs the scripting solution if any affected files are relevant.
/// </summary>
/// <returns>
/// Whether the solution was synced.
/// </returns>
/// <param name='affectedFiles'>
/// A set of files whose status has changed
/// </param>
/// <param name="reimportedFiles">
/// A set of files that got reimported
/// </param>
public bool SyncIfNeeded(IEnumerable<string> affectedFiles, IEnumerable<string> reimportedFiles)
{
SetupProjectSupportedExtensions();
if (HasFilesBeenModified(affectedFiles, reimportedFiles))
{
Sync();
return true;
}
return false;
}
bool HasFilesBeenModified(IEnumerable<string> affectedFiles, IEnumerable<string> reimportedFiles)
{
return affectedFiles.Any(ShouldFileBePartOfSolution) || reimportedFiles.Any(ShouldSyncOnReimportedAsset);
}
static bool ShouldSyncOnReimportedAsset(string asset)
{
return k_ReimportSyncExtensions.Contains(new FileInfo(asset).Extension);
}
public void Sync()
{
SetupProjectSupportedExtensions();
var types = GetAssetPostprocessorTypes();
bool externalCodeAlreadyGeneratedProjects = OnPreGeneratingCSProjectFiles(types);
if (!externalCodeAlreadyGeneratedProjects)
{
GenerateAndWriteSolutionAndProjects(types);
}
OnGeneratedCSProjectFiles(types);
}
public bool HasSolutionBeenGenerated()
{
return File.Exists(SolutionFile());
}
void SetupProjectSupportedExtensions()
{
m_ProjectSupportedExtensions = EditorSettings.projectGenerationUserExtensions;
}
bool ShouldFileBePartOfSolution(string file)
{
string extension = Path.GetExtension(file);
// Exclude files coming from packages except if they are internalized.
if (!m_ShouldGenerateAll && IsInternalizedPackagePath(file))
{
return false;
}
// Dll's are not scripts but still need to be included..
if (extension == ".dll")
return true;
if (file.ToLower().EndsWith(".asmdef"))
return true;
return IsSupportedExtension(extension);
}
bool IsSupportedExtension(string extension)
{
extension = extension.TrimStart('.');
if (k_BuiltinSupportedExtensions.ContainsKey(extension))
return true;
if (m_ProjectSupportedExtensions.Contains(extension))
return true;
return false;
}
static ScriptingLanguage ScriptingLanguageFor(Assembly island)
{
return ScriptingLanguageFor(GetExtensionOfSourceFiles(island.sourceFiles));
}
static string GetExtensionOfSourceFiles(string[] files)
{
return files.Length > 0 ? GetExtensionOfSourceFile(files[0]) : "NA";
}
static string GetExtensionOfSourceFile(string file)
{
var ext = Path.GetExtension(file).ToLower();
ext = ext.Substring(1); //strip dot
return ext;
}
static ScriptingLanguage ScriptingLanguageFor(string extension)
{
return k_BuiltinSupportedExtensions.TryGetValue(extension.TrimStart('.'), out var result)
? result
: ScriptingLanguage.None;
}
public void GenerateAndWriteSolutionAndProjects(Type[] types)
{
// Only synchronize islands that have associated source files and ones that we actually want in the project.
// This also filters out DLLs coming from .asmdef files in packages.
var assemblies = m_AssemblyNameProvider.GetAllAssemblies(ShouldFileBePartOfSolution);
var allAssetProjectParts = GenerateAllAssetProjectParts();
var monoIslands = assemblies.ToList();
SyncSolution(monoIslands, types);
var allProjectIslands = RelevantIslandsForMode(monoIslands).ToList();
foreach (Assembly assembly in allProjectIslands)
{
var responseFileData = ParseResponseFileData(assembly);
SyncProject(assembly, allAssetProjectParts, responseFileData, allProjectIslands, types);
}
}
IEnumerable<ResponseFileData> ParseResponseFileData(Assembly assembly)
{
var systemReferenceDirectories =
CompilationPipeline.GetSystemAssemblyDirectories(assembly.compilerOptions.ApiCompatibilityLevel);
Dictionary<string, ResponseFileData> responseFilesData = assembly.compilerOptions.ResponseFiles.ToDictionary(
x => x, x => CompilationPipeline.ParseResponseFile(
Path.Combine(ProjectDirectory, x),
ProjectDirectory,
systemReferenceDirectories
));
Dictionary<string, ResponseFileData> responseFilesWithErrors = responseFilesData.Where(x => x.Value.Errors.Any())
.ToDictionary(x => x.Key, x => x.Value);
if (responseFilesWithErrors.Any())
{
foreach (var error in responseFilesWithErrors)
foreach (var valueError in error.Value.Errors)
{
Debug.LogError($"{error.Key} Parse Error : {valueError}");
}
}
return responseFilesData.Select(x => x.Value);
}
Dictionary<string, string> GenerateAllAssetProjectParts()
{
Dictionary<string, StringBuilder> stringBuilders = new Dictionary<string, StringBuilder>();
foreach (string asset in m_AssemblyNameProvider.GetAllAssetPaths())
{
// Exclude files coming from packages except if they are internalized.
if (!m_ShouldGenerateAll && IsInternalizedPackagePath(asset))
{
continue;
}
string extension = Path.GetExtension(asset);
if (IsSupportedExtension(extension) && ScriptingLanguage.None == ScriptingLanguageFor(extension))
{
// Find assembly the asset belongs to by adding script extension and using compilation pipeline.
var assemblyName = m_AssemblyNameProvider.GetAssemblyNameFromScriptPath(asset + ".cs");
if (string.IsNullOrEmpty(assemblyName))
{
continue;
}
assemblyName = FileSystemUtil.FileNameWithoutExtension(assemblyName);
if (!stringBuilders.TryGetValue(assemblyName, out var projectBuilder))
{
projectBuilder = new StringBuilder();
stringBuilders[assemblyName] = projectBuilder;
}
projectBuilder.Append(" <None Include=\"").Append(EscapedRelativePathFor(asset)).Append("\" />")
.Append(k_WindowsNewline);
}
}
var result = new Dictionary<string, string>();
foreach (var entry in stringBuilders)
result[entry.Key] = entry.Value.ToString();
return result;
}
bool IsInternalizedPackagePath(string file)
{
if (string.IsNullOrWhiteSpace(file))
{
return false;
}
var packageInfo = m_AssemblyNameProvider.FindForAssetPath(file);
if (packageInfo == null)
{
return false;
}
var packageSource = packageInfo.source;
return packageSource != PackageSource.Embedded && packageSource != PackageSource.Local;
}
void SyncProject(
Assembly island,
Dictionary<string, string> allAssetsProjectParts,
IEnumerable<ResponseFileData> responseFilesData,
List<Assembly> allProjectIslands,
Type[] types)
{
SyncProjectFileIfNotChanged(ProjectFile(island),
ProjectText(island, allAssetsProjectParts, responseFilesData, allProjectIslands), types);
}
void SyncProjectFileIfNotChanged(string path, string newContents, Type[] types)
{
if (Path.GetExtension(path) == ".csproj")
{
newContents = OnGeneratedCSProject(path, newContents, types);
}
SyncFileIfNotChanged(path, newContents);
}
void SyncSolutionFileIfNotChanged(string path, string newContents, Type[] types)
{
newContents = OnGeneratedSlnSolution(path, newContents, types);
SyncFileIfNotChanged(path, newContents);
}
static List<Type> SafeGetTypes(System.Reflection.Assembly a)
{
List<Type> ret;
try
{
ret = a.GetTypes().ToList();
}
catch (System.Reflection.ReflectionTypeLoadException rtl)
{
ret = rtl.Types.ToList();
}
catch (Exception)
{
return new List<Type>();
}
return ret.Where(r => r != null).ToList();
}
static void OnGeneratedCSProjectFiles(Type[] types)
{
var args = new object[0];
foreach (var type in types)
{
var method = type.GetMethod("OnGeneratedCSProjectFiles",
System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic |
System.Reflection.BindingFlags.Static);
if (method == null)
{
continue;
}
method.Invoke(null, args);
}
}
public static Type[] GetAssetPostprocessorTypes()
{
return TypeCache.GetTypesDerivedFrom<AssetPostprocessor>().ToArray(); // doesn't find types from EditorPlugin, which is fine
}
static bool OnPreGeneratingCSProjectFiles(Type[] types)
{
bool result = false;
foreach (var type in types)
{
var args = new object[0];
var method = type.GetMethod("OnPreGeneratingCSProjectFiles",
System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic |
System.Reflection.BindingFlags.Static);
if (method == null)
{
continue;
}
var returnValue = method.Invoke(null, args);
if (method.ReturnType == typeof(bool))
{
result |= (bool) returnValue;
}
}
return result;
}
static string OnGeneratedCSProject(string path, string content, Type[] types)
{
foreach (var type in types)
{
var args = new[] {path, content};
var method = type.GetMethod("OnGeneratedCSProject",
System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic |
System.Reflection.BindingFlags.Static);
if (method == null)
{
continue;
}
var returnValue = method.Invoke(null, args);
if (method.ReturnType == typeof(string))
{
content = (string) returnValue;
}
}
return content;
}
static string OnGeneratedSlnSolution(string path, string content, Type[] types)
{
foreach (var type in types)
{
var args = new[] {path, content};
var method = type.GetMethod("OnGeneratedSlnSolution",
System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic |
System.Reflection.BindingFlags.Static);
if (method == null)
{
continue;
}
var returnValue = method.Invoke(null, args);
if (method.ReturnType == typeof(string))
{
content = (string) returnValue;
}
}
return content;
}
void SyncFileIfNotChanged(string filename, string newContents)
{
if (File.Exists(filename) &&
newContents == File.ReadAllText(filename))
{
return;
}
if (Settings.ShouldSync)
{
File.WriteAllText(filename, newContents, Encoding.UTF8);
}
else
{
var utf8 = Encoding.UTF8;
byte[] utfBytes = utf8.GetBytes(newContents);
Settings.SyncPath[filename] = utf8.GetString(utfBytes, 0, utfBytes.Length);
}
}
string ProjectText(Assembly assembly,
Dictionary<string, string> allAssetsProjectParts,
IEnumerable<ResponseFileData> responseFilesData,
List<Assembly> allProjectIslands)
{
var projectBuilder = new StringBuilder(ProjectHeader(assembly, responseFilesData));
var references = new List<string>();
var projectReferences = new List<Match>();
foreach (string file in assembly.sourceFiles)
{
if (!ShouldFileBePartOfSolution(file))
continue;
var extension = Path.GetExtension(file).ToLower();
var fullFile = EscapedRelativePathFor(file);
if (".dll" != extension)
{
projectBuilder.Append(" <Compile Include=\"").Append(fullFile).Append("\" />").Append(k_WindowsNewline);
}
else
{
references.Add(fullFile);
}
}
var assemblyName = FileSystemUtil.FileNameWithoutExtension(assembly.outputPath);
// Append additional non-script files that should be included in project generation.
if (allAssetsProjectParts.TryGetValue(assemblyName, out var additionalAssetsForProject))
projectBuilder.Append(additionalAssetsForProject);
var islandRefs = references.Union(assembly.allReferences);
foreach (string reference in islandRefs)
{
if (reference.EndsWith("/UnityEditor.dll", StringComparison.Ordinal)
|| reference.EndsWith("/UnityEngine.dll", StringComparison.Ordinal)
|| reference.EndsWith("\\UnityEditor.dll", StringComparison.Ordinal)
|| reference.EndsWith("\\UnityEngine.dll", StringComparison.Ordinal))
continue;
var match = k_ScriptReferenceExpression.Match(reference);
if (match.Success)
{
// assume csharp language
// Add a reference to a project except if it's a reference to a script assembly
// that we are not generating a project for. This will be the case for assemblies
// coming from .assembly.json files in non-internalized packages.
var dllName = match.Groups["dllname"].Value;
if (allProjectIslands.Any(i => Path.GetFileName(i.outputPath) == dllName))
{
projectReferences.Add(match);
continue;
}
}
string fullReference = Path.IsPathRooted(reference) ? reference : Path.Combine(ProjectDirectory, reference);
AppendReference(fullReference, projectBuilder);
}
var responseRefs = responseFilesData.SelectMany(x => x.FullPathReferences.Select(r => r));
foreach (var reference in responseRefs)
{
AppendReference(reference, projectBuilder);
}
if (0 < projectReferences.Count)
{
projectBuilder.AppendLine(" </ItemGroup>");
projectBuilder.AppendLine(" <ItemGroup>");
foreach (Match reference in projectReferences)
{
var referencedProject = reference.Groups["project"].Value;
projectBuilder.Append(" <ProjectReference Include=\"").Append(referencedProject)
.Append(GetProjectExtension()).Append("\">").Append(k_WindowsNewline);
projectBuilder.Append(" <Project>{")
.Append(ProjectGuid(Path.Combine("Temp", reference.Groups["project"].Value + ".dll"))).Append("}</Project>")
.Append(k_WindowsNewline);
projectBuilder.Append(" <Name>").Append(referencedProject).Append("</Name>").Append(k_WindowsNewline);
projectBuilder.AppendLine(" </ProjectReference>");
}
}
projectBuilder.Append(ProjectFooter());
return projectBuilder.ToString();
}
static void AppendReference(string fullReference, StringBuilder projectBuilder)
{
//replace \ with / and \\ with /
var escapedFullPath = SecurityElement.Escape(fullReference);
escapedFullPath = escapedFullPath.Replace("\\\\", "/").Replace("\\", "/");
projectBuilder.Append(" <Reference Include=\"").Append(FileSystemUtil.FileNameWithoutExtension(escapedFullPath))
.Append("\">").Append(k_WindowsNewline);
projectBuilder.Append(" <HintPath>").Append(escapedFullPath).Append("</HintPath>").Append(k_WindowsNewline);
projectBuilder.Append(" </Reference>").Append(k_WindowsNewline);
}
public string ProjectFile(Assembly assembly)
{
return Path.Combine(ProjectDirectory, $"{FileSystemUtil.FileNameWithoutExtension(assembly.outputPath)}.csproj");
}
public string SolutionFile()
{
return Path.Combine(ProjectDirectory, $"{m_ProjectName}.sln");
}
string ProjectHeader(
Assembly island,
IEnumerable<ResponseFileData> responseFilesData
)
{
var arguments = new object[]
{
k_ToolsVersion, k_ProductVersion, ProjectGuid(island.outputPath),
InternalEditorUtility.GetEngineAssemblyPath(),
InternalEditorUtility.GetEditorAssemblyPath(),
string.Join(";",
new[] {"DEBUG", "TRACE"}.Concat(EditorUserBuildSettings.activeScriptCompilationDefines).Concat(island.defines)
.Concat(responseFilesData.SelectMany(x => x.Defines)).Distinct().ToArray()),
MSBuildNamespaceUri,
FileSystemUtil.FileNameWithoutExtension(island.outputPath),
EditorSettings.projectGenerationRootNamespace,
k_TargetFrameworkVersion,
PluginSettings.OverrideLangVersion?PluginSettings.LangVersion:k_TargetLanguageVersion,
k_BaseDirectory,
island.compilerOptions.AllowUnsafeCode | responseFilesData.Any(x => x.Unsafe)
};
try
{
return string.Format(GetProjectHeaderTemplate(), arguments);
}
catch (Exception)
{
throw new NotSupportedException(
"Failed creating c# project because the c# project header did not have the correct amount of arguments, which is " +
arguments.Length);
}
}
static string GetSolutionText()
{
return string.Join("\r\n",
@"",
@"Microsoft Visual Studio Solution File, Format Version {0}",
@"# Visual Studio {1}",
@"{2}",
@"Global",
@" GlobalSection(SolutionConfigurationPlatforms) = preSolution",
@" Debug|Any CPU = Debug|Any CPU",
@" Release|Any CPU = Release|Any CPU",
@" EndGlobalSection",
@" GlobalSection(ProjectConfigurationPlatforms) = postSolution",
@"{3}",
@" EndGlobalSection",
@" GlobalSection(SolutionProperties) = preSolution",
@" HideSolutionNode = FALSE",
@" EndGlobalSection",
@"EndGlobal",
@"").Replace(" ", "\t");
}
static string GetProjectFooterTemplate()
{
return string.Join("\r\n",
@" </ItemGroup>",
@" <Import Project=""$(MSBuildToolsPath)\Microsoft.CSharp.targets"" />",
@" <!-- To modify your build process, add your task inside one of the targets below and uncomment it. ",
@" Other similar extension points exist, see Microsoft.Common.targets.",
@" <Target Name=""BeforeBuild"">",
@" </Target>",
@" <Target Name=""AfterBuild"">",
@" </Target>",
@" -->",
@"</Project>",
@"");
}
static string GetProjectHeaderTemplate()
{
var header = new[]
{
@"<?xml version=""1.0"" encoding=""utf-8""?>",
@"<Project ToolsVersion=""{0}"" DefaultTargets=""Build"" xmlns=""{6}"">",
@" <PropertyGroup>",
@" <LangVersion>{10}</LangVersion>",
@" <_TargetFrameworkDirectories>non_empty_path_generated_by_unity.rider.package</_TargetFrameworkDirectories>",
@" <_FullFrameworkReferenceAssemblyPaths>non_empty_path_generated_by_unity.rider.package</_FullFrameworkReferenceAssemblyPaths>",
@" <DisableHandlePackageFileConflicts>true</DisableHandlePackageFileConflicts>",
@" </PropertyGroup>",
@" <PropertyGroup>",
@" <Configuration Condition="" '$(Configuration)' == '' "">Debug</Configuration>",
@" <Platform Condition="" '$(Platform)' == '' "">AnyCPU</Platform>",
@" <ProductVersion>{1}</ProductVersion>",
@" <SchemaVersion>2.0</SchemaVersion>",
@" <RootNamespace>{8}</RootNamespace>",
@" <ProjectGuid>{{{2}}}</ProjectGuid>",
@" <OutputType>Library</OutputType>",
@" <AppDesignerFolder>Properties</AppDesignerFolder>",
@" <AssemblyName>{7}</AssemblyName>",
@" <TargetFrameworkVersion>{9}</TargetFrameworkVersion>",
@" <FileAlignment>512</FileAlignment>",
@" <BaseDirectory>{11}</BaseDirectory>",
@" </PropertyGroup>",
@" <PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "">",
@" <DebugSymbols>true</DebugSymbols>",
@" <DebugType>full</DebugType>",
@" <Optimize>false</Optimize>",
@" <OutputPath>Temp\bin\Debug\</OutputPath>",
@" <DefineConstants>{5}</DefineConstants>",
@" <ErrorReport>prompt</ErrorReport>",
@" <WarningLevel>4</WarningLevel>",
@" <NoWarn>0169</NoWarn>",
@" <AllowUnsafeBlocks>{12}</AllowUnsafeBlocks>",
@" </PropertyGroup>",
@" <PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "">",
@" <DebugType>pdbonly</DebugType>",
@" <Optimize>true</Optimize>",
@" <OutputPath>Temp\bin\Release\</OutputPath>",
@" <ErrorReport>prompt</ErrorReport>",
@" <WarningLevel>4</WarningLevel>",
@" <NoWarn>0169</NoWarn>",
@" <AllowUnsafeBlocks>{12}</AllowUnsafeBlocks>",
@" </PropertyGroup>"
};
var forceExplicitReferences = new[]
{
@" <PropertyGroup>",
@" <NoConfig>true</NoConfig>",
@" <NoStdLib>true</NoStdLib>",
@" <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>",
@" <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>",
@" <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>",
@" </PropertyGroup>"
};
var itemGroupStart = new[]
{
@" <ItemGroup>"
};
var footer = new[]
{
@" <Reference Include=""UnityEngine"">",
@" <HintPath>{3}</HintPath>",
@" </Reference>",
@" <Reference Include=""UnityEditor"">",
@" <HintPath>{4}</HintPath>",
@" </Reference>",
@" </ItemGroup>",
@" <ItemGroup>",
@""
};
var text = header.Concat(forceExplicitReferences).Concat(itemGroupStart).Concat(footer).ToArray();
return string.Join("\r\n", text);
}
void SyncSolution(IEnumerable<Assembly> islands, Type[] types)
{
SyncSolutionFileIfNotChanged(SolutionFile(), SolutionText(islands), types);
}
string SolutionText(IEnumerable<Assembly> islands)
{
var fileversion = "11.00";
var vsversion = "2010";
var relevantIslands = RelevantIslandsForMode(islands);
string projectEntries = GetProjectEntries(relevantIslands);
string projectConfigurations = string.Join(k_WindowsNewline,
relevantIslands.Select(i => GetProjectActiveConfigurations(ProjectGuid(i.outputPath))).ToArray());
return string.Format(GetSolutionText(), fileversion, vsversion, projectEntries, projectConfigurations);
}
static IEnumerable<Assembly> RelevantIslandsForMode(IEnumerable<Assembly> islands)
{
IEnumerable<Assembly> relevantIslands = islands.Where(i => ScriptingLanguage.CSharp == ScriptingLanguageFor(i));
return relevantIslands;
}
/// <summary>
/// Get a Project("{guid}") = "MyProject", "MyProject.unityproj", "{projectguid}"
/// entry for each relevant language
/// </summary>
string GetProjectEntries(IEnumerable<Assembly> islands)
{
var projectEntries = islands.Select(i => string.Format(
m_SolutionProjectEntryTemplate,
SolutionGuid(i), FileSystemUtil.FileNameWithoutExtension(i.outputPath), Path.GetFileName(ProjectFile(i)),
ProjectGuid(i.outputPath)
));
return string.Join(k_WindowsNewline, projectEntries.ToArray());
}
/// <summary>
/// Generate the active configuration string for a given project guid
/// </summary>
string GetProjectActiveConfigurations(string projectGuid)
{
return string.Format(
m_SolutionProjectConfigurationTemplate,
projectGuid);
}
string EscapedRelativePathFor(string file)
{
var projectDir = ProjectDirectory.Replace('/', '\\');
file = file.Replace('/', '\\');
var path = SkipPathPrefix(file, projectDir);
var packageInfo = m_AssemblyNameProvider.FindForAssetPath(path.Replace('\\', '/'));
if (packageInfo != null)
{
// We have to normalize the path, because the PackageManagerRemapper assumes
// dir seperators will be os specific.
var absolutePath = Path.GetFullPath(NormalizePath(path)).Replace('/', '\\');
path = SkipPathPrefix(absolutePath, projectDir);
}
return SecurityElement.Escape(path);
}
static string SkipPathPrefix(string path, string prefix)
{
if (path.Replace("\\", "/").StartsWith($"{prefix}/"))
return path.Substring(prefix.Length + 1);
return path;
}
static string NormalizePath(string path)
{
if (Path.DirectorySeparatorChar == '\\')
return path.Replace('/', Path.DirectorySeparatorChar);
return path.Replace('\\', Path.DirectorySeparatorChar);
}
string ProjectGuid(string assembly)
{
return SolutionGuidGenerator.GuidForProject(m_ProjectName + FileSystemUtil.FileNameWithoutExtension(assembly));
}
string SolutionGuid(Assembly island)
{
return SolutionGuidGenerator.GuidForSolution(m_ProjectName, GetExtensionOfSourceFiles(island.sourceFiles));
}
static string ProjectFooter()
{
return GetProjectFooterTemplate();
}
static string GetProjectExtension()
{
return ".csproj";
}
}
public static class SolutionGuidGenerator
{
public static string GuidForProject(string projectName)
{
return ComputeGuidHashFor(projectName + "salt");
}
public static string GuidForSolution(string projectName, string sourceFileExtension)
{
if (sourceFileExtension.ToLower() == "cs")
// GUID for a C# class library: http://www.codeproject.com/Reference/720512/List-of-Visual-Studio-Project-Type-GUIDs
return "FAE04EC0-301F-11D3-BF4B-00C04F79EFBC";
return ComputeGuidHashFor(projectName);
}
static string ComputeGuidHashFor(string input)
{
var hash = MD5.Create().ComputeHash(Encoding.Default.GetBytes(input));
return HashAsGuid(HashToString(hash));
}
static string HashAsGuid(string hash)
{
var guid = hash.Substring(0, 8) + "-" + hash.Substring(8, 4) + "-" + hash.Substring(12, 4) + "-" +
hash.Substring(16, 4) + "-" + hash.Substring(20, 12);
return guid.ToUpper();
}
static string HashToString(byte[] bs)
{
var sb = new StringBuilder();
foreach (byte b in bs)
sb.Append(b.ToString("x2"));
return sb.ToString();
}
}
}