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84 lines
3.8 KiB
Markdown
84 lines
3.8 KiB
Markdown
# Object lifetime management
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A handle may be created when any new node-addon-api Value and
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its subclasses is created or returned.
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As the methods and classes within the node-addon-api are used,
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handles to objects in the heap for the underlying
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VM may be created. A handle may be created when any new
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node-addon-api Value or one of its subclasses is created or returned.
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These handles must hold the objects 'live' until they are no
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longer required by the native code, otherwise the objects could be
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collected by the garbage collector before the native code was
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finished using them.
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As handles are created they are associated with a
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'scope'. The lifespan for the default scope is tied to the lifespan
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of the native method call. The result is that, by default, handles
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remain valid and the objects associated with these handles will be
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held live for the lifespan of the native method call.
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In many cases, however, it is necessary that the handles remain valid for
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either a shorter or longer lifespan than that of the native method.
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The sections which follow describe the node-addon-api classes and
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methods that than can be used to change the handle lifespan from
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the default.
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## Making handle lifespan shorter than that of the native method
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It is often necessary to make the lifespan of handles shorter than
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the lifespan of a native method. For example, consider a native method
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that has a loop which creates a number of values and does something
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with each of the values, one at a time:
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```C++
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for (int i = 0; i < LOOP_MAX; i++) {
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std::string name = std::string("inner-scope") + std::to_string(i);
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Napi::Value newValue = Napi::String::New(info.Env(), name.c_str());
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// do something with newValue
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};
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```
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This would result in a large number of handles being created, consuming
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substantial resources. In addition, even though the native code could only
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use the most recently created value, all of the previously created
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values would also be kept alive since they all share the same scope.
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To handle this case, node-addon-api provides the ability to establish
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a new 'scope' to which newly created handles will be associated. Once those
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handles are no longer required, the scope can be deleted and any handles
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associated with the scope are invalidated. The `Napi::HandleScope`
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and `Napi::EscapableHandleScope` classes are provided by node-addon-api for
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creating additional scopes.
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node-addon-api only supports a single nested hierarchy of scopes. There is
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only one active scope at any time, and all new handles will be associated
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with that scope while it is active. Scopes must be deleted in the reverse
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order from which they are opened. In addition, all scopes created within
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a native method must be deleted before returning from that method. Since
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`Napi::HandleScopes` are typically stack allocated the compiler will take care of
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deletion, however, care must be taken to create the scope in the right
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place such that you achieve the desired lifetime.
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Taking the earlier example, creating a `Napi::HandleScope` in the innner loop
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would ensure that at most a single new value is held alive throughout the
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execution of the loop:
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```C
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for (int i = 0; i < LOOP_MAX; i++) {
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Napi::HandleScope scope(info.Env());
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std::string name = std::string("inner-scope") + std::to_string(i);
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Napi::Value newValue = Napi::String::New(info.Env(), name.c_str());
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// do something with neValue
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};
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```
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When nesting scopes, there are cases where a handle from an
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inner scope needs to live beyond the lifespan of that scope. node-addon-api
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provides the `Napi::EscapableHandleScope` with the `Escape` method
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in order to support this case. An escapable scope
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allows one object to be 'promoted' so that it 'escapes' the
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current scope and the lifespan of the handle changes from the current
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scope to that of the outer scope. The `Escape` method can only be called
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once for a given `Napi::EscapableHandleScope`.
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