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Update play.js

This commit is contained in:
MatteZ02 2019-10-12 10:16:46 +03:00
parent 1643abd605
commit 9821119f3d

View File

@ -3,6 +3,7 @@ module.exports = async function (guild, song, client, message, seek) {
const ytdl = require('ytdl-core');
const serverQueue = client.queue.get(guild.id);
if (!song) {
console.log("no song")
serverQueue.voiceChannel.leave();
client.queue.delete(guild.id);
return;
@ -23,13 +24,17 @@ module.exports = async function (guild, song, client, message, seek) {
serverQueue.songs.shift();
client.funcs.play(guild, serverQueue.songs[0], client, message);
});
console.log("settings volume")
dispatcher.setVolume(serverQueue.volume / 10);
dispatcher.on("error", error => console.error(error));
console.log("defining data & songtime")
let data = await Promise.resolve(ytdl.getInfo(serverQueue.songs[0].url));
let songtime = (data.length_seconds * 1000).toFixed(0);
console.log("defining embed")
const embed = new Discord.RichEmbed()
.setTitle(`:musical_note: Start playing: **${song.title}**`)
.setDescription(`Song duration: \`${client.funcs.msToTime(songtime)}\``)
.setColor("#b50002")
console.log("sending embed")
serverQueue.textChannel.send(embed);
}