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			45 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			2.0 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
module.exports = {
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    name: 'voiceStateUpdate',
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    async execute(client, oldState, newState) {
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        if (oldState.channel === null) return;
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        let change = false;
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        const radio = client.radio.get(newState.guild.id);
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        if (!radio) return;
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        if (newState.member.id === client.user.id && oldState.member.id === client.user.id) {
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            if (newState.channel === null) {
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                client.funcs.statisticsUpdate(client, newState.guild, radio);
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                return client.radio.delete(newState.guild.id);
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            }
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            const newPermissions = newState.channel.permissionsFor(newState.client.user);
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            if (!newPermissions.has('CONNECT') || !newPermissions.has('SPEAK') || !newPermissions.has('VIEW_CHANNEL')) {
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                try {
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                    const connection = await oldState.channel.join();
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                    return radio.connection = connection;
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                } catch (error) {
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                    client.funcs.statisticsUpdate(client, newState.guild, radio);
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                    radio.connection.dispatcher.destroy();
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                    radio.voiceChannel.leave();
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                    client.radio.delete(oldState.guild.id);
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                    return;
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                }
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            }
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            if (newState.channel !== radio.voiceChannel) {
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                change = true;
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                radio.voiceChannel = newState.channel;
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                radio.connection = newState.connection;
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            }
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        }
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        if (oldState.channel.members.size === 1 && oldState.channel === radio.voiceChannel || change) {
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            setTimeout(() => {
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                if (!radio) return;
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                if (radio.voiceChannel.members.size === 1) {
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                    client.funcs.statisticsUpdate(client, newState.guild, radio);
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                    radio.connection.dispatcher.destroy();
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                    radio.voiceChannel.leave();
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                    client.radio.delete(newState.guild.id);
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                }
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            }, 120000);
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        }
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    }
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}; |