module.exports = { name: "voiceStateUpdate", async execute(client, oldState, newState) { if (oldState.channel === null) return; let change = false; const radio = client.radio.get(newState.guild.id); if (!radio) return; if ( newState.member.id === client.user.id && oldState.member.id === client.user.id ) { if (newState.channel === null) { client.funcs.statisticsUpdate(client, newState.guild, radio); return client.radio.delete(newState.guild.id); } const newPermissions = newState.channel.permissionsFor( newState.client.user ); if ( !newPermissions.has("CONNECT") || !newPermissions.has("SPEAK") || !newPermissions.has("VIEW_CHANNEL") ) { try { setTimeout( async () => (radio.connection = await oldState.channel.join()), 1000 ); } catch (error) { client.funcs.statisticsUpdate(client, newState.guild, radio); radio.connection.dispatcher.destroy(); radio.voiceChannel.leave(); client.radio.delete(oldState.guild.id); } return; } if (newState.channel !== radio.voiceChannel) { change = true; radio.voiceChannel = newState.channel; radio.connection = await newState.channel.join(); } } if ( (oldState.channel.members.size === 1 && oldState.channel === radio.voiceChannel) || change ) { setTimeout(() => { if ( !radio || !radio.connection.dispatcher || !radio.connection.dispatcher === null ) return; if (radio.voiceChannel.members.size === 1) { client.funcs.statisticsUpdate(client, newState.guild, radio); radio.connection.dispatcher.destroy(); radio.voiceChannel.leave(); client.radio.delete(newState.guild.id); } }, 120000); } }, };