module.exports = async function (guild, client, url) { const radio = client.radio.get(guild.id); const dispatcher = radio.connection .play(url, { bitrate: 1024, passes: 10, volume: 1, highWaterMark: 1 << 25 }) .on("finish", () => { radio.voiceChannel.leave(); client.radio.delete(guild.id); return; }); dispatcher.on('start', () => { dispatcher.player.streamingData.pausedTime = 0; }); dispatcher.on('error', error => { console.error(error); radio.voiceChannel.leave(); client.radio.delete(guild.id); return radio.textChannel.send('<:redx:674263474704220182> An error has occured while playing radio!'); }); dispatcher.setVolume(radio.volume / 10); radio.textChannel.send('Start playing'); radio.playing = true; }