module.exports = { name: 'voiceStateUpdate', async execute(client, oldState, newState) { if (oldState.channel === null) return; let change = false; const radio = client.radio.get(newState.guild.id); if (!radio) return; if (newState.member.id === client.user.id && oldState.member.id === client.user.id) { if (newState.channel === null) { statisticsUpdate(client, newState, radio); return client.radio.delete(newState.guild.id); } const newPermissions = newState.channel.permissionsFor(newState.client.user); if (!newPermissions.has('CONNECT') || !newPermissions.has('SPEAK') || !newPermissions.has('VIEW_CHANNEL')) { try { const connection = await oldState.channel.join(); return radio.connection = connection; } catch (error) { statisticsUpdate(client, newState, radio); radio.connection.dispatcher.destroy(); radio.voiceChannel.leave(); client.radio.delete(oldState.guild.id); return; } } if (newState.channel !== radio.voiceChannel) { change = true; radio.voiceChannel = newState.channel; radio.connection = newState.connection; } } if (oldState.channel.members.size === 1 && oldState.channel === radio.voiceChannel || change) { setTimeout(() => { if (!radio) return; if (radio.voiceChannel.members.size === 1) { statisticsUpdate(client, newState, radio); radio.connection.dispatcher.destroy(); radio.voiceChannel.leave(); client.radio.delete(newState.guild.id); } }, 120000); } } };