module.exports = { name: 'voiceStateUpdate', async execute(client, oldState, newState) { console.log('voicesateupate') let change = false; const radio = client.radio.get(newState.guild.id); if (!radio) return; if (newState.member.id === client.user.id && oldState.member.id === client.user.id) { if (newState.member.voice.channel === null) { radio.songs = []; radio.looping = false; return client.radio.delete(newState.guild.id); } if (newState.member.voice.channel !== radio.voiceChannel) { change = true; radio.voiceChannel = newState.member.voice.channel; radio.connection = newState.connection; } } if (oldState.channel === null) return; if (oldState.channel.members.size === 1 && oldState.channel === radio.voiceChannel || change) { setTimeout(() => { console.log('timeout') if (!radio) return; if (radio.voiceChannel.members.size === 1) { radio.songs = []; radio.looping = false; radio.connection.dispatcher.destroy(); radio.voiceChannel.leave(); client.radio.delete(newState.guild.id); } }, 1200); } } }