module.exports = { name: 'voiceStateUpdate', async execute(client, oldState, newState) { let change = false; const radio = client.radio.get(newState.guild.id); if (!radio) return; if (newState.member.id === client.user.id && oldState.member.id === client.user.id) { if (newState.member.voice.channel === null) { radio.songs = []; radio.looping = false; radio.endReason = "manual disconnect"; return client.radio.delete(newState.guild.id); } if (newState.member.voice.channel !== radio.voiceChannel) { change = true; radio.voiceChannel = newState.member.voice.channel; radio.connection = newState.connection; } } if (oldState.channel === null) return; if (oldState.channel.members.size === 1 && oldState.channel === radio.voiceChannel || change) { setTimeout(() => { if (!radio) return; if (radio.voiceChannel.members.size === 1) { radio.songs = []; radio.looping = false; radio.connection.dispatcher.destroy(); } }, 12000); } } }