jump-game/Jump Game/Library/PackageCache/com.unity.collab-proxy@1.2.16/Editor/Collab/CollabToolbarWindow.cs
2020-01-29 10:05:38 +02:00

138 lines
4.5 KiB
C#

using UnityEngine;
using UnityEditor.Collaboration;
using UnityEditor.Web;
using UnityEditor.Connect;
namespace UnityEditor
{
[InitializeOnLoad]
internal class WebViewStatic : ScriptableSingleton<WebViewStatic>
{
[SerializeField]
WebView m_WebView;
static public WebView GetWebView()
{
return instance.m_WebView;
}
static public void SetWebView(WebView webView)
{
instance.m_WebView = webView;
}
}
[InitializeOnLoad]
internal class CollabToolbarWindow : WebViewEditorStaticWindow, IHasCustomMenu
{
internal override WebView webView
{
get {return WebViewStatic.GetWebView(); }
set {WebViewStatic.SetWebView(value); }
}
private const string kWindowName = "Unity Collab Toolbar";
private static long s_LastClosedTime;
private static CollabToolbarWindow s_CollabToolbarWindow;
public static bool s_ToolbarIsVisible = false;
const int kWindowWidth = 320;
const int kWindowHeight = 350;
public static void CloseToolbar()
{
foreach (CollabToolbarWindow window in Resources.FindObjectsOfTypeAll<CollabToolbarWindow>())
window.Close();
}
[MenuItem("Window/Asset Management/Collab Toolbar", false /*IsValidateFunction*/, 2, true /* IsInternalMenu */)]
public static CollabToolbarWindow ShowToolbarWindow()
{
//Create a new window if it does not exist
if (s_CollabToolbarWindow == null)
{
s_CollabToolbarWindow = GetWindow<CollabToolbarWindow>(false, kWindowName) as CollabToolbarWindow;
}
return s_CollabToolbarWindow;
}
[MenuItem("Window/Asset Management/Collab Toolbar", true /*IsValidateFunction*/)]
public static bool ValidateShowToolbarWindow()
{
return true;
}
public static bool IsVisible()
{
return s_ToolbarIsVisible;
}
public static bool ShowCenteredAtPosition(Rect buttonRect)
{
buttonRect.x -= kWindowWidth / 2;
// We could not use realtimeSinceStartUp since it is set to 0 when entering/exitting playmode, we assume an increasing time when comparing time.
long nowMilliSeconds = System.DateTime.Now.Ticks / System.TimeSpan.TicksPerMillisecond;
bool justClosed = nowMilliSeconds < s_LastClosedTime + 50;
if (!justClosed)
{
// Method may have been triggered programmatically, without a user event to consume.
if (Event.current.type != EventType.Layout)
{
Event.current.Use();
}
if (s_CollabToolbarWindow == null)
s_CollabToolbarWindow = CreateInstance<CollabToolbarWindow>() as CollabToolbarWindow;
var windowSize = new Vector2(kWindowWidth, kWindowHeight);
s_CollabToolbarWindow.initialOpenUrl = "file:///" + EditorApplication.userJavascriptPackagesPath + "unityeditor-collab-toolbar/dist/index.html";
s_CollabToolbarWindow.Init();
s_CollabToolbarWindow.ShowAsDropDown(buttonRect, windowSize);
s_CollabToolbarWindow.OnFocus();
return true;
}
return false;
}
// Receives HTML title
public void OnReceiveTitle(string title)
{
titleContent.text = title;
}
public new void OnInitScripting()
{
base.OnInitScripting();
}
public override void OnEnable()
{
minSize = new Vector2(kWindowWidth, kWindowHeight);
maxSize = new Vector2(kWindowWidth, kWindowHeight);
initialOpenUrl = "file:///" + EditorApplication.userJavascriptPackagesPath + "unityeditor-collab-toolbar/dist/index.html";
base.OnEnable();
s_ToolbarIsVisible = true;
}
internal new void OnDisable()
{
s_LastClosedTime = System.DateTime.Now.Ticks / System.TimeSpan.TicksPerMillisecond;
if (s_CollabToolbarWindow)
{
s_ToolbarIsVisible = false;
NotifyVisibility(s_ToolbarIsVisible);
}
s_CollabToolbarWindow = null;
base.OnDisable();
}
public new void OnDestroy()
{
OnLostFocus();
base.OnDestroy();
}
}
}