jump-game/Jump Game/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_TextElement.cs
2020-01-29 10:05:38 +02:00

63 lines
1.7 KiB
C#

using System;
using UnityEngine;
using UnityEngine.TextCore;
namespace TMPro
{
public enum TextElementType : byte
{
Character = 0x1,
Sprite = 0x2,
}
/// <summary>
/// Base class for all text elements like Character and SpriteCharacter.
/// </summary>
[Serializable]
public class TMP_TextElement
{
/// <summary>
/// The type of text element which can be a character or sprite.
/// </summary>
public TextElementType elementType { get { return m_ElementType; } }
/// <summary>
/// The unicode value (code point) of the character.
/// </summary>
public uint unicode { get { return m_Unicode; } set { m_Unicode = value; } }
/// <summary>
/// The glyph used by this text element.
/// </summary>
public Glyph glyph { get { return m_Glyph; } set { m_Glyph = value; } }
/// <summary>
/// The index of the glyph used by this text element.
/// </summary>
public uint glyphIndex { get { return m_GlyphIndex; } set { m_GlyphIndex = value; } }
/// <summary>
/// The relative scale of the character.
/// </summary>
public float scale { get { return m_Scale; } set { m_Scale = value; } }
// =============================================
// Private backing fields for public properties.
// =============================================
[SerializeField]
protected TextElementType m_ElementType;
[SerializeField]
private uint m_Unicode;
private Glyph m_Glyph;
[SerializeField]
private uint m_GlyphIndex;
[SerializeField]
private float m_Scale;
}
}