45 lines
1.8 KiB
C#
45 lines
1.8 KiB
C#
using UnityEngine;
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using UnityEngine.TextCore;
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using UnityEditor;
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using System.Collections;
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namespace TMPro.EditorUtilities
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{
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[CustomPropertyDrawer(typeof(GlyphRect))]
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public class GlyphRectPropertyDrawer : PropertyDrawer
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{
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public override void OnGUI(Rect position, SerializedProperty property, GUIContent label)
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{
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//EditorGUI.BeginProperty(position, label, property);
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SerializedProperty prop_X = property.FindPropertyRelative("m_X");
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SerializedProperty prop_Y = property.FindPropertyRelative("m_Y");
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SerializedProperty prop_Width = property.FindPropertyRelative("m_Width");
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SerializedProperty prop_Height = property.FindPropertyRelative("m_Height");
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// We get Rect since a valid position may not be provided by the caller.
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Rect rect = new Rect(position.x, position.y, position.width, 49);
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EditorGUI.LabelField(rect, new GUIContent("Glyph Rect"));
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EditorGUIUtility.labelWidth = 30f;
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EditorGUIUtility.fieldWidth = 10f;
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//GUI.enabled = false;
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float width = (rect.width - 75f) / 4;
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EditorGUI.PropertyField(new Rect(rect.x + width * 0, rect.y + 20, width - 5f, 18), prop_X, new GUIContent("X:"));
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EditorGUI.PropertyField(new Rect(rect.x + width * 1, rect.y + 20, width - 5f, 18), prop_Y, new GUIContent("Y:"));
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EditorGUI.PropertyField(new Rect(rect.x + width * 2, rect.y + 20, width - 5f, 18), prop_Width, new GUIContent("W:"));
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EditorGUI.PropertyField(new Rect(rect.x + width * 3, rect.y + 20, width - 5f, 18), prop_Height, new GUIContent("H:"));
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//EditorGUI.EndProperty();
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}
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public override float GetPropertyHeight(SerializedProperty property, GUIContent label)
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{
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return 45f;
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}
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}
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}
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