33 lines
1.1 KiB
C#
33 lines
1.1 KiB
C#
using System.Collections.Generic;
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namespace UnityEngine.TestTools.Utils
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{
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public class Vector4EqualityComparer : IEqualityComparer<Vector4>
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{
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private const float k_DefaultError = 0.0001f;
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private readonly float AllowedError;
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private static readonly Vector4EqualityComparer m_Instance = new Vector4EqualityComparer();
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public static Vector4EqualityComparer Instance { get { return m_Instance; } }
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private Vector4EqualityComparer() : this(k_DefaultError) {}
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public Vector4EqualityComparer(float allowedError)
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{
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this.AllowedError = allowedError;
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}
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public bool Equals(Vector4 expected, Vector4 actual)
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{
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return Utils.AreFloatsEqual(expected.x, actual.x, AllowedError) &&
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Utils.AreFloatsEqual(expected.y, actual.y, AllowedError) &&
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Utils.AreFloatsEqual(expected.z, actual.z, AllowedError) &&
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Utils.AreFloatsEqual(expected.w, actual.w, AllowedError);
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}
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public int GetHashCode(Vector4 vec4)
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{
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return 0;
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}
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}
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}
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