jump-game/Jump Game/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEngine.TestRunner/NUnitExtensions/Commands/TestActionCommand.cs
2020-01-29 10:05:38 +02:00

54 lines
1.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using NUnit.Framework;
using NUnit.Framework.Internal;
using NUnit.Framework.Internal.Commands;
using UnityEngine.TestRunner.NUnitExtensions.Runner;
namespace UnityEngine.TestTools
{
internal class TestActionCommand : BeforeAfterTestCommandBase<ITestAction>
{
public TestActionCommand(TestCommand innerCommand)
: base(innerCommand, "BeforeTest", "AfterTest", true)
{
if (Test.TypeInfo.Type != null)
{
BeforeActions = GetTestActionsFromMethod(Test.Method.MethodInfo);
AfterActions = BeforeActions;
}
}
private static ITestAction[] GetTestActionsFromMethod(MethodInfo method)
{
var attributes = method.GetCustomAttributes(false);
List<ITestAction> actions = new List<ITestAction>();
foreach (var attribute in attributes)
{
if (attribute is ITestAction)
actions.Add(attribute as ITestAction);
}
return actions.ToArray();
}
protected override IEnumerator InvokeBefore(ITestAction action, Test test, UnityTestExecutionContext context)
{
action.BeforeTest(test);
yield return null;
}
protected override IEnumerator InvokeAfter(ITestAction action, Test test, UnityTestExecutionContext context)
{
action.AfterTest(test);
yield return null;
}
protected override BeforeAfterTestCommandState GetState(UnityTestExecutionContext context)
{
return null;
}
}
}