jump-game/Jump Game/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/UnityTestProtocol/UnityTestProtocolStarter.cs
2020-01-29 10:05:38 +02:00

38 lines
1.5 KiB
C#

using System;
using System.Linq;
using UnityEditor.Compilation;
using UnityEditor.TestTools.TestRunner.Api;
using UnityEngine;
using UnityEngine.TestTools;
namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol
{
[InitializeOnLoad]
internal static class UnityTestProtocolStarter
{
static UnityTestProtocolStarter()
{
var commandLineArgs = Environment.GetCommandLineArgs();
if (commandLineArgs.Contains("-automated") && commandLineArgs.Contains("-runTests")) // wanna have it only for utr run
{
var api = ScriptableObject.CreateInstance<TestRunnerApi>();
var listener = ScriptableObject.CreateInstance<UnityTestProtocolListener>();
api.RegisterCallbacks(listener);
CompilationPipeline.assemblyCompilationFinished += OnAssemblyCompilationFinished;
}
}
public static void OnAssemblyCompilationFinished(string assembly, CompilerMessage[] messages)
{
bool checkCompileErrors = RecompileScripts.Current == null || RecompileScripts.Current.ExpectScriptCompilationSuccess;
if (checkCompileErrors && messages.Any(x => x.type == CompilerMessageType.Error))
{
var compilerErrorMessages = messages.Where(x => x.type == CompilerMessageType.Error);
var utpMessageReporter = new UtpMessageReporter(new UtpDebugLogger());
utpMessageReporter.ReportAssemblyCompilationErrors(assembly, compilerErrorMessages);
}
}
}
}