38 lines
1.5 KiB
C#
38 lines
1.5 KiB
C#
using System;
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using System.Linq;
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using UnityEditor.Compilation;
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using UnityEditor.TestTools.TestRunner.Api;
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using UnityEngine;
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using UnityEngine.TestTools;
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namespace UnityEditor.TestTools.TestRunner.UnityTestProtocol
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{
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[InitializeOnLoad]
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internal static class UnityTestProtocolStarter
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{
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static UnityTestProtocolStarter()
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{
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var commandLineArgs = Environment.GetCommandLineArgs();
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if (commandLineArgs.Contains("-automated") && commandLineArgs.Contains("-runTests")) // wanna have it only for utr run
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{
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var api = ScriptableObject.CreateInstance<TestRunnerApi>();
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var listener = ScriptableObject.CreateInstance<UnityTestProtocolListener>();
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api.RegisterCallbacks(listener);
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CompilationPipeline.assemblyCompilationFinished += OnAssemblyCompilationFinished;
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}
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}
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public static void OnAssemblyCompilationFinished(string assembly, CompilerMessage[] messages)
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{
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bool checkCompileErrors = RecompileScripts.Current == null || RecompileScripts.Current.ExpectScriptCompilationSuccess;
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if (checkCompileErrors && messages.Any(x => x.type == CompilerMessageType.Error))
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{
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var compilerErrorMessages = messages.Where(x => x.type == CompilerMessageType.Error);
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var utpMessageReporter = new UtpMessageReporter(new UtpDebugLogger());
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utpMessageReporter.ReportAssemblyCompilationErrors(assembly, compilerErrorMessages);
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}
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}
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}
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}
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