jump-game/Jump Game/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/TestSettings/TestSettingsDeserializer.cs
2020-01-29 10:05:38 +02:00

131 lines
5.0 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEngine;
namespace UnityEditor.TestTools.TestRunner
{
/// <summary>
/// Handles deserialization of TestSettings from a provided json file path.
/// </summary>
internal class TestSettingsDeserializer : ITestSettingsDeserializer
{
private static readonly SettingsMap[] s_SettingsMapping =
{
new SettingsMap<ScriptingImplementation>("scriptingBackend", (settings, value) => settings.scriptingBackend = value),
new SettingsMap<string>("architecture", (settings, value) => settings.Architecture = value),
new SettingsMap<ApiCompatibilityLevel>("apiProfile", (settings, value) => settings.apiProfile = value),
new SettingsMap<bool>("appleEnableAutomaticSigning", (settings, value) => settings.appleEnableAutomaticSigning = value),
new SettingsMap<string>("appleDeveloperTeamID", (settings, value) => settings.appleDeveloperTeamID = value),
new SettingsMap<ProvisioningProfileType>("iOSManualProvisioningProfileType", (settings, value) => settings.iOSManualProvisioningProfileType = value),
new SettingsMap<string>("iOSManualProvisioningProfileID", (settings, value) => settings.iOSManualProvisioningProfileID = value),
new SettingsMap<ProvisioningProfileType>("tvOSManualProvisioningProfileType", (settings, value) => settings.tvOSManualProvisioningProfileType = value),
new SettingsMap<string>("tvOSManualProvisioningProfileID", (settings, value) => settings.tvOSManualProvisioningProfileID = value),
};
private readonly Func<ITestSettings> m_TestSettingsFactory;
public TestSettingsDeserializer(Func<ITestSettings> testSettingsFactory)
{
m_TestSettingsFactory = testSettingsFactory;
}
public ITestSettings GetSettingsFromJsonFile(string jsonFilePath)
{
var text = File.ReadAllText(jsonFilePath);
var settingsDictionary = Json.Deserialize(text) as Dictionary<string, object>;
var testSettings = m_TestSettingsFactory();
if (settingsDictionary == null)
{
return testSettings;
}
foreach (var settingsMap in s_SettingsMapping)
{
if (!settingsDictionary.ContainsKey(settingsMap.Key))
{
continue;
}
if (settingsMap.Type.IsEnum)
{
SetEnumValue(settingsMap.Key, settingsDictionary[settingsMap.Key], settingsMap.Type, value => settingsMap.ApplyToSettings(testSettings, value));
}
else
{
SetValue(settingsMap.Key, settingsDictionary[settingsMap.Key], settingsMap.Type, value => settingsMap.ApplyToSettings(testSettings, value));
}
}
return testSettings;
}
private abstract class SettingsMap
{
public string Key { get; }
public Type Type { get; }
protected SettingsMap(string key, Type type)
{
Key = key;
Type = type;
}
public abstract void ApplyToSettings(ITestSettings settings, object value);
}
private class SettingsMap<T> : SettingsMap
{
private Action<ITestSettings, T> m_Setter;
public SettingsMap(string key, Action<ITestSettings, T> setter) : base(key, typeof(T))
{
m_Setter = setter;
}
public override void ApplyToSettings(ITestSettings settings, object value)
{
m_Setter(settings, (T)value);
}
}
private static void SetEnumValue(string key, object value, Type type, Action<object> setter)
{
object enumValue;
if (TryGetEnum(value as string, type, out enumValue))
{
setter(enumValue);
return;
}
var acceptedValues = string.Join(", ", Enum.GetValues(type).OfType<object>().Select(val => val.ToString()).ToArray());
Debug.LogFormat("Could not convert '{0}' argument '{1}' to a valid {2}. Accepted values: {3}.", key, value, type.Name, acceptedValues);
}
private static bool TryGetEnum(string value, Type type, out object enumValue)
{
try
{
enumValue = Enum.Parse(type, value, true);
return true;
}
catch (Exception)
{
enumValue = null;
return false;
}
}
private static void SetValue(string key, object value, Type type, Action<object> setter)
{
if (type.IsInstanceOfType(value))
{
setter(value);
return;
}
Debug.LogFormat("Could not convert '{0}' argument '{1}' to a valid {2}.", key, value, type.Name);
}
}
}