49 lines
1.3 KiB
C#
49 lines
1.3 KiB
C#
using System;
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using UnityEditor.TestTools.TestRunner.Api;
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using UnityEngine;
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namespace UnityEditor.TestTools.TestRunner.CommandLineTest
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{
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[Serializable]
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internal class ExitCallbacks : ScriptableObject, ICallbacks
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{
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private bool m_AnyTestsExecuted;
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private bool m_RunFailed;
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internal static bool preventExit;
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public void RunFinished(ITestResultAdaptor testResults)
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{
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if (preventExit)
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{
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return;
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}
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if (!m_AnyTestsExecuted)
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{
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Debug.LogFormat(LogType.Warning, LogOption.NoStacktrace, null, "No tests were executed");
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}
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EditorApplication.Exit(m_RunFailed ? (int)Executer.ReturnCodes.Failed : (int)Executer.ReturnCodes.Ok);
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}
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public void TestStarted(ITestAdaptor test)
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{
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if (!test.IsSuite)
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{
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m_AnyTestsExecuted = true;
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}
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}
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public void TestFinished(ITestResultAdaptor result)
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{
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if (!result.Test.IsSuite && (result.TestStatus == TestStatus.Failed))
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{
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m_RunFailed = true;
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}
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}
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public void RunStarted(ITestAdaptor testsToRun)
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{
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}
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}
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}
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