jump-game/Jump Game/Library/PackageCache/com.unity.test-framework@1.0.13/UnityEditor.TestRunner/Api/TestRunnerApi.cs
2020-01-29 10:05:38 +02:00

82 lines
2.9 KiB
C#

using System;
using System.Linq;
using System.Threading;
using UnityEngine;
using UnityEngine.TestRunner.TestLaunchers;
using UnityEngine.TestTools;
using UnityEngine.TestTools.NUnitExtensions;
namespace UnityEditor.TestTools.TestRunner.Api
{
internal class TestRunnerApi : ScriptableObject, ITestRunnerApi
{
public void Execute(ExecutionSettings executionSettings)
{
if (executionSettings == null)
{
throw new ArgumentException("Filter for execution is undefined.");
}
var launcherFactory = new TestLauncherFactory();
var data = TestRunData.instance;
data.executionSettings = executionSettings;
var testLauncher = launcherFactory.GetLauncher(executionSettings);
testLauncher.Run();
}
public void RegisterCallbacks<T>(T testCallbacks, int priority = 0) where T : ICallbacks
{
if (testCallbacks == null)
{
throw new ArgumentException("TestCallbacks for execution is undefined.");
}
CallbacksHolder.instance.Add(testCallbacks, priority);
}
public void UnregisterCallbacks<T>(T testCallbacks) where T : ICallbacks
{
if (testCallbacks == null)
{
throw new ArgumentException("TestCallbacks for execution is undefined.");
}
CallbacksHolder.instance.Remove(testCallbacks);
}
public void RetrieveTestList(ExecutionSettings executionSettings, Action<ITestAdaptor> callback)
{
if (executionSettings == null)
{
throw new ArgumentException("Filter for execution is undefined.");
}
if (callback == null)
{
throw new ArgumentException("Callback is undefined.");
}
var platform = ParseTestMode(executionSettings.filter.testMode);
var testAssemblyProvider = new EditorLoadedTestAssemblyProvider(new EditorCompilationInterfaceProxy(), new EditorAssembliesProxy());
var testAdaptorFactory = new TestAdaptorFactory();
var testListCache = new TestListCache(testAdaptorFactory, new RemoteTestResultDataFactory(), TestListCacheData.instance);
var testListProvider = new TestListProvider(testAssemblyProvider, new UnityTestAssemblyBuilder());
var cachedTestListProvider = new CachingTestListProvider(testListProvider, testListCache, testAdaptorFactory);
var job = new TestListJob(cachedTestListProvider, platform, callback);
job.Start();
}
private static TestPlatform ParseTestMode(TestMode testmode)
{
if (testmode == TestMode.EditMode)
{
return TestPlatform.EditMode;
}
return TestPlatform.PlayMode;
}
}
}