31 lines
818 B
C#
31 lines
818 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Collections.Specialized;
|
|
using UnityEngine;
|
|
using UnityEngine.UI;
|
|
|
|
public class DebugRespawn : MonoBehaviour
|
|
{
|
|
public Button button;
|
|
private GameObject player;
|
|
private Rigidbody2D rbody;
|
|
private GameObject camera;
|
|
|
|
void Start()
|
|
{
|
|
camera = GameObject.FindWithTag("MainCamera");
|
|
player = GameObject.FindWithTag("Player");
|
|
rbody = player.GetComponent<Rigidbody2D>();
|
|
button.onClick.AddListener(Respawn);
|
|
}
|
|
|
|
|
|
void Respawn()
|
|
{
|
|
rbody.velocity = new Vector3(0, 0, 0);
|
|
player.transform.position = new Vector3(-7, -2, -0.16f);
|
|
camera.transform.position = new Vector3(0.9002959f, 2.056212f, -32.28906f);
|
|
//CameraController.storedPosition = 0f;
|
|
}
|
|
}
|