35 lines
		
	
	
		
			824 B
		
	
	
	
		
			C#
		
	
	
	
	
	
			
		
		
	
	
			35 lines
		
	
	
		
			824 B
		
	
	
	
		
			C#
		
	
	
	
	
	
| using System.Collections;
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| using System.Collections.Generic;
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| using UnityEngine;
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| 
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| public class PlayerInteract : MonoBehaviour
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| {
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|     public GameObject currentInterObj = null;
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|     public InteractionObject currentInterObjScript = null;
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|     
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|     
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| 
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|     // Update is called once per frame
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|     void Update()
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|     {
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|         if (Input.GetButtonDown ("Interact") && currentInterObj)
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|         {
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|             if (currentInterObjScript.talks)
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|             {
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|                 currentInterObjScript.Talk();
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|             }
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| 
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|         }
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|         
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|     }
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|     void OnTriggerEnter2D(Collider2D other)
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|     {
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|         if (other.CompareTag("interObject"))
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|         {
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|             Debug.Log(other.name);
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|             currentInterObj = other.gameObject;
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|             currentInterObjScript = currentInterObj.GetComponent <InteractionObject>  ();
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|         }
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|     }
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| }
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