using System.Collections.Generic; using System.IO; using System.Linq; using NUnit.Framework.Interfaces; using UnityEngine.TestTools.NUnitExtensions; namespace UnityEngine.TestTools.Utils { internal class PlayerTestAssemblyProvider { private IAssemblyLoadProxy m_AssemblyLoadProxy; private readonly List m_AssembliesToLoad; //Cached until domain reload private static List m_LoadedAssemblies; internal PlayerTestAssemblyProvider(IAssemblyLoadProxy assemblyLoadProxy, List assembliesToLoad) { m_AssemblyLoadProxy = assemblyLoadProxy; m_AssembliesToLoad = assembliesToLoad; LoadAssemblies(); } public ITest GetTestsWithNUnit() { return BuildTests(TestPlatform.PlayMode, m_LoadedAssemblies.ToArray()); } public List GetUserAssemblies() { return m_LoadedAssemblies; } protected static ITest BuildTests(TestPlatform testPlatform, IAssemblyWrapper[] assemblies) { var settings = UnityTestAssemblyBuilder.GetNUnitTestBuilderSettings(testPlatform); var builder = new UnityTestAssemblyBuilder(); return builder.Build(assemblies.Select(a => a.Assembly).ToArray(), settings); } private void LoadAssemblies() { if (m_LoadedAssemblies != null) { return; } m_LoadedAssemblies = new List(); foreach (var userAssembly in m_AssembliesToLoad) { IAssemblyWrapper a; try { a = m_AssemblyLoadProxy.Load(userAssembly); } catch (FileNotFoundException) { continue; } if (a != null) m_LoadedAssemblies.Add(a); } } } }