using System; using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.SceneManagement; public class Menu_Buttons : MonoBehaviour { public GameObject MainMenuPanel; public GameObject OptionMenuPanel; public GameObject OptionAudioPanel; public GameObject OptionVideoPanel; public GameObject OptionControlsPanel; // Start is called before the first frame update void Start() { MainMenuPanel.SetActive(true); OptionMenuPanel.SetActive(false); OptionAudioPanel.SetActive(false); OptionVideoPanel.SetActive(false); OptionControlsPanel.SetActive(false); } public void ShowMainMenuPanel() { MainMenuPanel.SetActive(true); OptionMenuPanel.SetActive(false); OptionAudioPanel.SetActive(false); OptionVideoPanel.SetActive(false); OptionControlsPanel.SetActive(false); } public void ShowOptionMenuPanel() { MainMenuPanel.SetActive(false); OptionMenuPanel.SetActive(true); OptionAudioPanel.SetActive(false); OptionVideoPanel.SetActive(false); OptionControlsPanel.SetActive(false); } public void ShowOptionAudio() { MainMenuPanel.SetActive(false); OptionMenuPanel.SetActive(true); OptionAudioPanel.SetActive(true); OptionVideoPanel.SetActive(false); OptionControlsPanel.SetActive(false); } public void ShowOptionVideo() { MainMenuPanel.SetActive(false); OptionMenuPanel.SetActive(true); OptionAudioPanel.SetActive(false); OptionVideoPanel.SetActive(true); OptionControlsPanel.SetActive(false); } public void ShowOptionControls() { MainMenuPanel.SetActive(false); OptionMenuPanel.SetActive(true); OptionAudioPanel.SetActive(false); OptionVideoPanel.SetActive(false); OptionControlsPanel.SetActive(true); } public void StartGame() { SceneManager.LoadScene(1); } public void ExitGame() { Application.Quit(); } }