using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Audio; using UnityEngine.UI; public class SettingsMenu : MonoBehaviour { public AudioMixer audioMixer; public Slider volumeSlider; void Start(){ volumeSlider.value = PlayerPrefs.GetFloat("volume", -0.30f); audioMixer.SetFloat("volume", PlayerPrefs.GetFloat("volume", -0.30f)); } public void setVolume (float volume){ PlayerPrefs.SetFloat("volume", volume); audioMixer.SetFloat("volume", volume); } }