using System.Collections; using System.Collections.Generic; using System.Collections.Specialized; using UnityEngine; using UnityEngine.UI; public class DebugRespawn : MonoBehaviour { public Button button; private GameObject player; private Rigidbody2D rbody; private GameObject camera; void Start() { camera = GameObject.FindWithTag("MainCamera"); player = GameObject.FindWithTag("Player"); rbody = player.GetComponent(); button.onClick.AddListener(Respawn); } void Respawn() { rbody.velocity = new Vector3(0, 0, 0); player.transform.position = new Vector3(-7, -2, -0.16f); camera.transform.position = new Vector3(0.9002959f, 2.056212f, -32.28906f); //CameraController.storedPosition = 0f; } }