Added all the needed scenes and made Scene1 Play button functional
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Jump Game/Assets/Scenes/Scene0_Intro.unity
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521
Jump Game/Assets/Scenes/Scene0_Intro.unity
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564
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7
Jump Game/Assets/Scenes/Scene2_Prologue.unity.meta
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7
Jump Game/Assets/Scenes/Scene2_Prologue.unity.meta
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7
Jump Game/Assets/Scenes/Scene3_Game.unity.meta
Normal file
7
Jump Game/Assets/Scenes/Scene3_Game.unity.meta
Normal file
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521
Jump Game/Assets/Scenes/Scene4_Ending.unity
Normal file
521
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7
Jump Game/Assets/Scenes/Scene4_Ending.unity.meta
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7
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20
Jump Game/Assets/Scripts/Menu/ChangeScene.cs
Normal file
20
Jump Game/Assets/Scripts/Menu/ChangeScene.cs
Normal file
@ -0,0 +1,20 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
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|
|
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|
public class ChangeScene : MonoBehaviour
|
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|
{
|
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|
// Start is called before the first frame update
|
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|
void Start()
|
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|
{
|
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|
StartCoroutine(ChangeSceneToGame());
|
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|
}
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|
|
||||||
|
private IEnumerator ChangeSceneToGame()
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|
{
|
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|
yield return new WaitForSeconds(5);
|
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|
SceneManager.LoadScene(3);
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}
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}
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11
Jump Game/Assets/Scripts/Menu/ChangeScene.cs.meta
Normal file
11
Jump Game/Assets/Scripts/Menu/ChangeScene.cs.meta
Normal file
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@ -1,6 +1,8 @@
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using System.Collections;
|
using System;
|
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|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
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|
using UnityEngine.SceneManagement;
|
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|
|
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public class Menu_Buttons : MonoBehaviour
|
public class Menu_Buttons : MonoBehaviour
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{
|
{
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@ -59,4 +61,10 @@ public class Menu_Buttons : MonoBehaviour
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OptionVideoPanel.SetActive(false);
|
OptionVideoPanel.SetActive(false);
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OptionControlsPanel.SetActive(true);
|
OptionControlsPanel.SetActive(true);
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}
|
}
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|
public void StartGame()
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|
{
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|
SceneManager.LoadScene(2);
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|
}
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}
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}
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Loading…
Reference in New Issue
Block a user