Added all the needed scenes and made Scene1 Play button functional
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20
Jump Game/Assets/Scripts/Menu/ChangeScene.cs
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20
Jump Game/Assets/Scripts/Menu/ChangeScene.cs
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@@ -0,0 +1,20 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class ChangeScene : MonoBehaviour
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{
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// Start is called before the first frame update
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void Start()
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{
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StartCoroutine(ChangeSceneToGame());
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}
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private IEnumerator ChangeSceneToGame()
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{
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yield return new WaitForSeconds(5);
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SceneManager.LoadScene(3);
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}
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}
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