Template for main menu
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62
Jump Game/Assets/Scripts/Menu/Menu_Buttons.cs
Normal file
62
Jump Game/Assets/Scripts/Menu/Menu_Buttons.cs
Normal file
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Menu_Buttons : MonoBehaviour
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{
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public GameObject MainMenuPanel;
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public GameObject OptionMenuPanel;
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public GameObject OptionAudioPanel;
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public GameObject OptionVideoPanel;
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public GameObject OptionControlsPanel;
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// Start is called before the first frame update
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void Start()
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{
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MainMenuPanel.SetActive(true);
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OptionMenuPanel.SetActive(false);
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OptionAudioPanel.SetActive(false);
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OptionVideoPanel.SetActive(false);
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OptionControlsPanel.SetActive(false);
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}
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public void ShowMainMenuPanel()
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{
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MainMenuPanel.SetActive(true);
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OptionMenuPanel.SetActive(false);
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OptionAudioPanel.SetActive(false);
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OptionVideoPanel.SetActive(false);
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OptionControlsPanel.SetActive(false);
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}
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public void ShowOptionMenuPanel()
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{
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MainMenuPanel.SetActive(false);
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OptionMenuPanel.SetActive(true);
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OptionAudioPanel.SetActive(false);
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OptionVideoPanel.SetActive(false);
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OptionControlsPanel.SetActive(false);
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}
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public void ShowOptionAudio()
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{
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MainMenuPanel.SetActive(false);
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OptionMenuPanel.SetActive(true);
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OptionAudioPanel.SetActive(true);
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OptionVideoPanel.SetActive(false);
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OptionControlsPanel.SetActive(false);
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}
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public void ShowOptionVideo()
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{
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MainMenuPanel.SetActive(false);
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OptionMenuPanel.SetActive(true);
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OptionAudioPanel.SetActive(false);
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OptionVideoPanel.SetActive(true);
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OptionControlsPanel.SetActive(false);
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}
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public void ShowOptionControls()
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{
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MainMenuPanel.SetActive(false);
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OptionMenuPanel.SetActive(true);
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OptionAudioPanel.SetActive(false);
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OptionVideoPanel.SetActive(false);
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OptionControlsPanel.SetActive(true);
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}
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}
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