From f5ffffa5ff1b5153e97ecd73c806bd00cd3db35b Mon Sep 17 00:00:00 2001 From: Jami Date: Wed, 19 Feb 2020 17:36:37 +0200 Subject: [PATCH] Template for main menu --- Jump Game/Assets/Images.meta | 8 + Jump Game/Assets/Images/.gitkeep | 0 Jump Game/Assets/Prefab.meta | 8 + Jump Game/Assets/Prefab/MenuButton.prefab | 218 + .../Assets/Prefab/MenuButton.prefab.meta | 7 + Jump Game/Assets/Scenes/MainMenu.unity | 4253 +++++++++++++++++ Jump Game/Assets/Scenes/MainMenu.unity.meta | 7 + Jump Game/Assets/Scripts.meta | 8 + Jump Game/Assets/Scripts/Menu.meta | 8 + Jump Game/Assets/Scripts/Menu/Menu_Buttons.cs | 62 + .../Assets/Scripts/Menu/Menu_Buttons.cs.meta | 11 + Jump Game/Assets/Scripts/Player.meta | 8 + .../Scripts/Player/PlayerController.cs.meta | 11 + 13 files changed, 4609 insertions(+) create mode 100644 Jump Game/Assets/Images.meta create mode 100644 Jump Game/Assets/Images/.gitkeep create mode 100644 Jump Game/Assets/Prefab.meta create mode 100644 Jump 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GameObject OptionAudioPanel; + public GameObject OptionVideoPanel; + public GameObject OptionControlsPanel; + + // Start is called before the first frame update + void Start() + { + MainMenuPanel.SetActive(true); + OptionMenuPanel.SetActive(false); + OptionAudioPanel.SetActive(false); + OptionVideoPanel.SetActive(false); + OptionControlsPanel.SetActive(false); + } + public void ShowMainMenuPanel() + { + MainMenuPanel.SetActive(true); + OptionMenuPanel.SetActive(false); + OptionAudioPanel.SetActive(false); + OptionVideoPanel.SetActive(false); + OptionControlsPanel.SetActive(false); + } + public void ShowOptionMenuPanel() + { + MainMenuPanel.SetActive(false); + OptionMenuPanel.SetActive(true); + OptionAudioPanel.SetActive(false); + OptionVideoPanel.SetActive(false); + OptionControlsPanel.SetActive(false); + } + public void ShowOptionAudio() + { + MainMenuPanel.SetActive(false); + OptionMenuPanel.SetActive(true); + OptionAudioPanel.SetActive(true); + OptionVideoPanel.SetActive(false); + 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