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8
Jump Game/Assets/Scripts/Debug.meta
Normal file
@ -0,0 +1,8 @@
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|
fileFormatVersion: 2
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guid: e74af6472dbc62c448e95b75ea6bf889
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30
Jump Game/Assets/Scripts/Debug/DebugRespawn.cs
Normal file
@ -0,0 +1,30 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Collections.Specialized;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class DebugRespawn : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Button button;
|
||||||
|
private GameObject player;
|
||||||
|
private Rigidbody2D rbody;
|
||||||
|
private GameObject camera;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
camera = GameObject.FindWithTag("MainCamera");
|
||||||
|
player = GameObject.FindWithTag("Player");
|
||||||
|
rbody = player.GetComponent<Rigidbody2D>();
|
||||||
|
button.onClick.AddListener(Respawn);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void Respawn()
|
||||||
|
{
|
||||||
|
rbody.velocity = new Vector3(0, 0, 0);
|
||||||
|
player.transform.position = new Vector3(-7, -2, -0.16f);
|
||||||
|
camera.transform.position = new Vector3(0.9002959f, 2.056212f, -32.28906f);
|
||||||
|
//CameraController.storedPosition = 0f;
|
||||||
|
}
|
||||||
|
}
|
11
Jump Game/Assets/Scripts/Debug/DebugRespawn.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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|
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|
assetBundleVariant:
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26
Jump Game/Assets/Scripts/Debug/Valueprint.cs
Normal file
@ -0,0 +1,26 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Globalization;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.UI;
|
||||||
|
|
||||||
|
public class Valueprint : MonoBehaviour
|
||||||
|
{
|
||||||
|
public Text text;
|
||||||
|
public PlayerController playerController;
|
||||||
|
double charger;
|
||||||
|
|
||||||
|
// Start is called before the first frame update
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
charger = playerController.charger;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
|
||||||
|
charger = System.Math.Round(playerController.charger,1);
|
||||||
|
text.text = charger.ToString();
|
||||||
|
}
|
||||||
|
}
|
11
Jump Game/Assets/Scripts/Debug/Valueprint.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
guid: 851757fe5cf49ba408a082927c8e5487
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|
assetBundleVariant:
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@ -9,12 +9,20 @@ public class ChangeScene : MonoBehaviour
|
|||||||
// Start is called before the first frame update
|
// Start is called before the first frame update
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
StartCoroutine(ChangeSceneToGame());
|
if(SceneManager.GetActiveScene().buildIndex == 1)
|
||||||
|
{
|
||||||
|
StartCoroutine(ChangeSceneToGame(2));
|
||||||
}
|
}
|
||||||
|
|
||||||
private IEnumerator ChangeSceneToGame()
|
if(SceneManager.GetActiveScene().buildIndex == 3)
|
||||||
|
{
|
||||||
|
StartCoroutine(ChangeSceneToGame(0));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
private IEnumerator ChangeSceneToGame(int index)
|
||||||
{
|
{
|
||||||
yield return new WaitForSeconds(5);
|
yield return new WaitForSeconds(5);
|
||||||
SceneManager.LoadScene(2);
|
SceneManager.LoadScene(index);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
17
Jump Game/Assets/Scripts/Player/Player.cs
Normal file
@ -0,0 +1,17 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class Player : MonoBehaviour
|
||||||
|
{
|
||||||
|
|
||||||
|
public static Rigidbody2D rbody;
|
||||||
|
|
||||||
|
public static float movementSpeed;
|
||||||
|
public static float jumpForce;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
rbody = GameObject.FindWithTag("Player").GetComponent<Rigidbody2D>();
|
||||||
|
}
|
||||||
|
}
|
11
Jump Game/Assets/Scripts/Player/Player.cs.meta
Normal file
@ -0,0 +1,11 @@
|
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|
fileFormatVersion: 2
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|
guid: 5a4eea1046a966345b269824a75b0af8
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|
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|
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|
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|
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|
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|
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|
userData:
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|
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|
assetBundleVariant:
|
68
Jump Game/Assets/Scripts/Player/PlayerAnimator.cs
Normal file
@ -0,0 +1,68 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class PlayerAnimator : MonoBehaviour
|
||||||
|
{
|
||||||
|
Animator _animator;
|
||||||
|
private Rigidbody2D rbody;
|
||||||
|
PlayerController playerController;
|
||||||
|
public AudioSource audioSource;
|
||||||
|
public AudioClip jumpSound;
|
||||||
|
public AudioClip landSound;
|
||||||
|
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
audioSource = GetComponent<AudioSource>();
|
||||||
|
GameObject player = GameObject.Find("Player");
|
||||||
|
rbody = GetComponent<Rigidbody2D>();
|
||||||
|
_animator = GetComponent<Animator>();
|
||||||
|
playerController = player.GetComponent<PlayerController>();
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if (playerController.isGrounded && Input.GetAxis("Horizontal") < 0.5 || Input.GetAxis("Horizontal") > -0.5 && playerController.isCharging == false)
|
||||||
|
{
|
||||||
|
_animator.SetBool("is_moving", false);
|
||||||
|
_animator.SetBool("is_grounded", true);
|
||||||
|
_animator.SetBool("bigfall", false);
|
||||||
|
}
|
||||||
|
if (playerController.isGrounded && Input.GetAxis("Horizontal") != 0 && playerController.isCharging == false)
|
||||||
|
{
|
||||||
|
_animator.SetBool("is_moving", true);
|
||||||
|
_animator.SetBool("is_grounded", true);
|
||||||
|
_animator.SetBool("bigfall", false);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (!playerController.isGrounded)
|
||||||
|
{
|
||||||
|
_animator.SetBool("is_grounded", false);
|
||||||
|
StartCoroutine("BigFall");
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
if(playerController.isCharging == true)
|
||||||
|
{
|
||||||
|
_animator.SetBool("is_charging", true);
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
_animator.SetBool("is_charging", false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
IEnumerator BigFall()
|
||||||
|
{
|
||||||
|
yield return new WaitForSeconds(1);
|
||||||
|
if(_animator.GetBool("is_grounded") == true)
|
||||||
|
{
|
||||||
|
_animator.SetBool("bigfall", true);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
public void PlaySound(AudioClip sound)
|
||||||
|
{
|
||||||
|
audioSource.PlayOneShot(sound);
|
||||||
|
}
|
||||||
|
}
|
11
Jump Game/Assets/Scripts/Player/PlayerAnimator.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: 64c17a687e4409b4eb9478560b908642
|
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|
MonoImporter:
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
userData:
|
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|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
@ -2,73 +2,98 @@
|
|||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
|
||||||
public class PlayerController : MonoBehaviour
|
public class PlayerController : Player
|
||||||
{
|
{
|
||||||
private Rigidbody2D rbody;
|
|
||||||
private float moveInput;
|
private float moveInput;
|
||||||
private float movementSpeed;
|
|
||||||
private float jumpForce;
|
|
||||||
|
|
||||||
public bool isGrounded;
|
private SpriteRenderer spriteRenderer;
|
||||||
|
public int maxCharge;
|
||||||
|
//public RaycastHit2D hit;
|
||||||
|
//public Ray ray;
|
||||||
|
|
||||||
|
public float movementSpeed;
|
||||||
|
public float jumpForce;
|
||||||
|
|
||||||
|
private bool _isGrounded;
|
||||||
|
public bool isGrounded { get { return _isGrounded; } set { _isGrounded = value; } }
|
||||||
|
|
||||||
public Transform feetPos;
|
public Transform feetPos;
|
||||||
public LayerMask whatIsGround;
|
public LayerMask whatIsGround;
|
||||||
public float checkRadius;
|
public Transform checkRadius;
|
||||||
|
|
||||||
private float charger;
|
private double _charger;
|
||||||
private bool discharge;
|
public double charger
|
||||||
private bool isCharging;
|
{
|
||||||
|
get { return _charger; }
|
||||||
|
set { _charger = value; }
|
||||||
|
}
|
||||||
|
|
||||||
|
public float chargeMultiplier;
|
||||||
|
public bool isCharging;
|
||||||
|
|
||||||
void Start()
|
void Start()
|
||||||
{
|
{
|
||||||
rbody = GetComponent<Rigidbody2D>();
|
|
||||||
isCharging = false;
|
isCharging = false;
|
||||||
|
Player.movementSpeed = movementSpeed;
|
||||||
|
Player.jumpForce = jumpForce;
|
||||||
|
spriteRenderer = GetComponent<SpriteRenderer>();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
void FixedUpdate()
|
||||||
|
{
|
||||||
|
Player.rbody.velocity += new Vector2(0, -0.75f);
|
||||||
|
//ray.origin = feetPos.position;
|
||||||
|
//ray.direction = Vector2.down;
|
||||||
|
//RaycastHit2D hit = Physics2D.Raycast(origin: transform.position, direction: -Vector2.up, layerMask: whatIsGround, distance: 100);
|
||||||
|
}
|
||||||
|
|
||||||
void Update()
|
void Update()
|
||||||
{
|
{
|
||||||
if (Input.GetKey(KeyCode.Space))
|
//isGrounded = hit.collider == null ? true : false;
|
||||||
|
isGrounded = Physics2D.OverlapArea(feetPos.position, checkRadius.position, whatIsGround); //return true for overlap
|
||||||
|
moveInput = Input.GetAxis("Horizontal");
|
||||||
|
|
||||||
|
if (Input.GetKeyDown(KeyCode.Escape)) { Application.Quit(); } //temporary exit measure
|
||||||
|
|
||||||
|
|
||||||
|
if(_isGrounded && Input.GetAxis("Horizontal") != -1 && Input.GetAxis("Horizontal") != 1) { Player.rbody.velocity = new Vector2(0, Player.rbody.velocity.y); }
|
||||||
|
|
||||||
|
if (Input.GetAxis("Horizontal") > 0) { spriteRenderer.flipX = false; }
|
||||||
|
if (Input.GetAxis("Horizontal") < 0) { spriteRenderer.flipX = true; }
|
||||||
|
|
||||||
|
if (!isCharging && _isGrounded)
|
||||||
{
|
{
|
||||||
charger += Time.deltaTime;
|
rbody.velocity = new Vector2(moveInput * movementSpeed, rbody.velocity.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
if (_isGrounded && Input.GetButton("Jump") && _charger < maxCharge)
|
||||||
|
{
|
||||||
|
if (_charger > maxCharge) { _charger = maxCharge; }
|
||||||
|
else { _charger += Time.deltaTime * chargeMultiplier; }
|
||||||
|
rbody.velocity = new Vector2(0, rbody.velocity.y);
|
||||||
isCharging = true;
|
isCharging = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (Input.GetKeyUp(KeyCode.Space))
|
if (isCharging && !Input.GetButton("Jump"))
|
||||||
{
|
{
|
||||||
discharge = true;
|
Jump(moveInput, (float)System.Math.Round(_charger, 1));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
void Jump(float direction, float jumpCharge)
|
||||||
|
{
|
||||||
|
Debug.Log(jumpCharge);
|
||||||
|
Player.rbody.velocity = new Vector2((8 - (float)charger) * direction, jumpForce * jumpCharge);
|
||||||
|
_charger = 0f;
|
||||||
isCharging = false;
|
isCharging = false;
|
||||||
}
|
}
|
||||||
}
|
|
||||||
void FixedUpdate()
|
|
||||||
{
|
|
||||||
isGrounded = Physics2D.OverlapCircle(feetPos.position, checkRadius, whatIsGround);
|
|
||||||
if (isGrounded)
|
|
||||||
{
|
|
||||||
moveInput = Input.GetAxis("Horizontal");
|
|
||||||
}
|
|
||||||
rbody.velocity = new Vector2(moveInput * movementSpeed, rbody.velocity.y);
|
|
||||||
|
|
||||||
// Stops movement when space is pressed
|
void OnCollisionEnter(Collision collision)
|
||||||
if (isCharging && isGrounded)
|
|
||||||
{
|
{
|
||||||
movementSpeed = 0;
|
if (!_isGrounded && collision.gameObject.layer == LayerMask.NameToLayer("Wall"))
|
||||||
|
{
|
||||||
|
rbody.velocity = new Vector2(rbody.velocity.x * -1, rbody.velocity.y);
|
||||||
}
|
}
|
||||||
else
|
|
||||||
{
|
|
||||||
movementSpeed = 8;
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (discharge && isGrounded)
|
|
||||||
{
|
|
||||||
// Charges the jump
|
|
||||||
jumpForce = 10 * charger;
|
|
||||||
if (jumpForce > 10)
|
|
||||||
{
|
|
||||||
jumpForce = 10;
|
|
||||||
}
|
|
||||||
rbody.velocity = new Vector2(rbody.velocity.x, jumpForce);
|
|
||||||
|
|
||||||
// Reset charge and set discharge to false
|
|
||||||
charger = 0f;
|
|
||||||
discharge = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
8
Jump Game/Assets/Scripts/World.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: f66787d8f0911b04caee289fd263ff18
|
||||||
|
folderAsset: yes
|
||||||
|
DefaultImporter:
|
||||||
|
externalObjects: {}
|
||||||
|
userData:
|
||||||
|
assetBundleName:
|
||||||
|
assetBundleVariant:
|
37
Jump Game/Assets/Scripts/World/CameraController.cs
Normal file
@ -0,0 +1,37 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Security.Permissions;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class CameraController : MonoBehaviour
|
||||||
|
{
|
||||||
|
GameObject player;
|
||||||
|
public GameObject camera;
|
||||||
|
public static float storedPosition;
|
||||||
|
|
||||||
|
//Every time player height changes by 10, adjust depending on whether it was decreased or increased
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
player = GameObject.FindWithTag("Player");
|
||||||
|
camera = GameObject.FindWithTag("MainCamera");
|
||||||
|
storedPosition = player.transform.position.y;
|
||||||
|
UnityEngine.Debug.Log(storedPosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if((player.transform.position.y - storedPosition) > 10)
|
||||||
|
{
|
||||||
|
storedPosition += 10;
|
||||||
|
camera.transform.position = new Vector3(camera.transform.position.x, camera.transform.position.y + 10, camera.transform.position.z);
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((storedPosition - player.transform.position.y) > 2)
|
||||||
|
{
|
||||||
|
storedPosition -= 10;
|
||||||
|
camera.transform.position = new Vector3(camera.transform.position.x, camera.transform.position.y - 10, camera.transform.position.z);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Jump Game/Assets/Scripts/World/CameraController.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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|
||||||
|
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||||||
|
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15
Jump Game/Assets/Scripts/World/Winner.cs
Normal file
@ -0,0 +1,15 @@
|
|||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
|
public class Winner : MonoBehaviour
|
||||||
|
{
|
||||||
|
void OnCollisionEnter2D(Collision2D collision)
|
||||||
|
{
|
||||||
|
if (collision.gameObject.tag == "Player")
|
||||||
|
{
|
||||||
|
SceneManager.LoadScene(3);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
11
Jump Game/Assets/Scripts/World/Winner.cs.meta
Normal file
@ -0,0 +1,11 @@
|
|||||||
|
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|
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|
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||||||
|
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|
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|
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|
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|
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|
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|
||||||
|
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|
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|
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||||||
|
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|
8
Jump Game/Assets/Scripts/World/legacy.meta
Normal file
@ -0,0 +1,8 @@
|
|||||||
|
fileFormatVersion: 2
|
||||||
|
guid: b34d7ae96c5298c44849aece66c6a2e6
|
||||||
|
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|
||||||
|
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|
||||||
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|
||||||
|
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|
||||||
|
assetBundleVariant:
|
@ -0,0 +1,50 @@
|
|||||||
|
using System;
|
||||||
|
using System.Collections;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.Diagnostics;
|
||||||
|
using System.Security.Permissions;
|
||||||
|
using UnityEngine;
|
||||||
|
|
||||||
|
public class legacy_CameraController : MonoBehaviour
|
||||||
|
{
|
||||||
|
GameObject player;
|
||||||
|
GameObject[] cameras;
|
||||||
|
int camIterator;
|
||||||
|
float storedPosition;
|
||||||
|
|
||||||
|
//Every time player height changes by 10, adjust depending on whether it was decreased or increased
|
||||||
|
void Start()
|
||||||
|
{
|
||||||
|
player = GameObject.FindWithTag("Player");
|
||||||
|
cameras = GameObject.FindGameObjectsWithTag("MainCamera");
|
||||||
|
foreach(GameObject g in cameras)
|
||||||
|
{
|
||||||
|
if(g.name == "Cam0") { continue; }
|
||||||
|
UnityEngine.Debug.Log(g);
|
||||||
|
g.SetActive(false);
|
||||||
|
}
|
||||||
|
camIterator = 0;
|
||||||
|
storedPosition = player.transform.position.y;
|
||||||
|
UnityEngine.Debug.Log(storedPosition);
|
||||||
|
}
|
||||||
|
|
||||||
|
// Update is called once per frame
|
||||||
|
void Update()
|
||||||
|
{
|
||||||
|
if((player.transform.position.y - storedPosition) > 10)
|
||||||
|
{
|
||||||
|
storedPosition += 9;
|
||||||
|
camIterator += 1;
|
||||||
|
cameras[camIterator].SetActive(true);
|
||||||
|
cameras[camIterator - 1].SetActive(false);
|
||||||
|
}
|
||||||
|
|
||||||
|
if ((storedPosition - player.transform.position.y) > 2)
|
||||||
|
{
|
||||||
|
storedPosition -= 9;
|
||||||
|
camIterator -= 1;
|
||||||
|
cameras[camIterator].SetActive(true);
|
||||||
|
cameras[camIterator + 1].SetActive(false);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
@ -0,0 +1,11 @@
|
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|
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8
Jump Game/Assets/Sounds.meta
Normal file
@ -0,0 +1,8 @@
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8
Jump Game/Assets/Sounds/Player.meta
Normal file
@ -0,0 +1,8 @@
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Jump Game/Assets/Sounds/Player/jump.wav
Normal file
22
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Normal file
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Jump Game/Assets/Sounds/Player/oof.wav
Normal file
22
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Normal file
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8
Jump Game/Assets/Sounds/UI.meta
Normal file
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Jump Game/Assets/Sounds/UI/beat.wav
Normal file
22
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Normal file
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Normal file
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Normal file
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Jump Game/Assets/Unity.meta
Normal file
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Jump Game/Assets/Unity/BouncySurface.physicsMaterial2D
Normal file
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