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@ -4188,6 +4281,7 @@ RectTransform:
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m_AnchorMax: {x: 0, y: 1}
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m_SizeDelta: {x: 200, y: 50}
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m_Pivot: {x: 0.5, y: 0.5}
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--- !u!114 &710597522
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--- !u!114 &710597522
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MonoBehaviour:
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MonoBehaviour:
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@ -3444,10 +3444,10 @@ MonoBehaviour:
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m_Calls: []
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m_Font: {fileID: 10102, guid: 0000000000000000e000000000000000, type: 0}
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m_BestFit: 0
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m_BestFit: 0
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m_MinSize: 2
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m_MaxSize: 40
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m_Alignment: 0
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m_Alignment: 0
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m_AlignByGeometry: 0
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m_AlignByGeometry: 0
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@ -3455,9 +3455,9 @@ MonoBehaviour:
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m_HorizontalOverflow: 0
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m_HorizontalOverflow: 0
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m_VerticalOverflow: 0
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m_VerticalOverflow: 0
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m_LineSpacing: 1
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m_LineSpacing: 1
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m_Text: 'Press ESC to quit
|
m_Text: 'Press ESC to
|
||||||
|
|
||||||
the game'
|
go to main menu'
|
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--- !u!222 &710597523
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--- !u!222 &710597523
|
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CanvasRenderer:
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CanvasRenderer:
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m_ObjectHideFlags: 0
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m_ObjectHideFlags: 0
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@ -1,6 +1,7 @@
|
|||||||
using System.Collections;
|
using System.Collections;
|
||||||
using System.Collections.Generic;
|
using System.Collections.Generic;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
|
using UnityEngine.SceneManagement;
|
||||||
|
|
||||||
public class PlayerController : Player
|
public class PlayerController : Player
|
||||||
{
|
{
|
||||||
@ -53,7 +54,9 @@ public class PlayerController : Player
|
|||||||
isGrounded = Physics2D.OverlapArea(feetPos.position, checkRadius.position, whatIsGround); //return true for overlap
|
isGrounded = Physics2D.OverlapArea(feetPos.position, checkRadius.position, whatIsGround); //return true for overlap
|
||||||
moveInput = Input.GetAxis("Horizontal");
|
moveInput = Input.GetAxis("Horizontal");
|
||||||
|
|
||||||
if (Input.GetKeyDown(KeyCode.Escape)) { Application.Quit(); } //temporary exit measure
|
if (Input.GetKeyDown(KeyCode.Escape)) {
|
||||||
|
SceneManager.LoadScene(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
if(_isGrounded && Input.GetAxis("Horizontal") != -1 && Input.GetAxis("Horizontal") != 1) { Player.rbody.velocity = new Vector2(0, Player.rbody.velocity.y); }
|
if(_isGrounded && Input.GetAxis("Horizontal") != -1 && Input.GetAxis("Horizontal") != 1) { Player.rbody.velocity = new Vector2(0, Player.rbody.velocity.y); }
|
||||||
|
@ -98,7 +98,7 @@ PlayerSettings:
|
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visibleInBackground: 1
|
visibleInBackground: 1
|
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allowFullscreenSwitch: 1
|
allowFullscreenSwitch: 1
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graphicsJobMode: 0
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graphicsJobMode: 0
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fullscreenMode: 1
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xboxSpeechDB: 0
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xboxEnableHeadOrientation: 0
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xboxEnableHeadOrientation: 0
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xboxEnableGuest: 0
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xboxEnableGuest: 0
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@ -121,7 +121,7 @@ PlayerSettings:
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m_SupportedAspectRatios:
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4:3: 0
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4:3: 0
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5:4: 0
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5:4: 0
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16:10: 1
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16:10: 0
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16:9: 1
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16:9: 1
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Others: 0
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Others: 0
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bundleVersion: 0.1
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bundleVersion: 0.1
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@ -280,7 +280,14 @@ PlayerSettings:
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AndroidValidateAppBundleSize: 1
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AndroidValidateAppBundleSize: 1
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AndroidAppBundleSizeToValidate: 150
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resolutionDialogBanner: {fileID: 0}
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m_BuildTargetIcons: []
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m_BuildTargetIcons:
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m_Kind: 0
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m_BuildTargetPlatformIcons: []
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m_BuildTargetPlatformIcons: []
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m_BuildTargetBatching: []
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m_BuildTargetBatching: []
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m_BuildTargetGraphicsAPIs:
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m_BuildTargetGraphicsAPIs:
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|
Loading…
Reference in New Issue
Block a user