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30
Jump Game/Assets/Scripts/World/Game.cs
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30
Jump Game/Assets/Scripts/World/Game.cs
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Specialized;
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using UnityEngine;
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using UnityEngine.UI;
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public class Game : MonoBehaviour
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{
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public Button button;
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private GameObject player;
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private Rigidbody2D rbody;
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private GameObject camera;
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void Start()
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{
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camera = GameObject.FindWithTag("MainCamera");
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player = GameObject.FindWithTag("Player");
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rbody = player.GetComponent<Rigidbody2D>();
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button.onClick.AddListener(Respawn);
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}
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void Respawn()
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{
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rbody.velocity = new Vector3(0, 0, 0);
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player.transform.position = new Vector3(-60.5f, 9.3f, -0.16f);
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camera.transform.position = new Vector3(-51.7597f, 14.07621f, -32.28906f);
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//CameraController.storedPosition = 0f;
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}
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}
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Jump Game/Assets/Scripts/World/Game.cs.meta
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11
Jump Game/Assets/Scripts/World/Game.cs.meta
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fileFormatVersion: 2
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guid: 198b158ebd15b4b4fb0620187b2abe75
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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