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37
Jump Game/Assets/Scripts/World/CameraController.cs
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37
Jump Game/Assets/Scripts/World/CameraController.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Security.Permissions;
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using UnityEngine;
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public class CameraController : MonoBehaviour
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{
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GameObject player;
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public GameObject camera;
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public static float storedPosition;
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//Every time player height changes by 10, adjust depending on whether it was decreased or increased
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void Start()
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{
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player = GameObject.FindWithTag("Player");
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camera = GameObject.FindWithTag("MainCamera");
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storedPosition = player.transform.position.y;
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UnityEngine.Debug.Log(storedPosition);
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}
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void Update()
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{
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if((player.transform.position.y - storedPosition) > 10)
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{
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storedPosition += 10;
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camera.transform.position = new Vector3(camera.transform.position.x, camera.transform.position.y + 10, camera.transform.position.z);
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}
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if ((storedPosition - player.transform.position.y) > 2)
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{
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storedPosition -= 10;
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camera.transform.position = new Vector3(camera.transform.position.x, camera.transform.position.y - 10, camera.transform.position.z);
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}
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}
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}
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