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37
Jump Game/Assets/Scripts/World/CameraController.cs
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37
Jump Game/Assets/Scripts/World/CameraController.cs
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Security.Permissions;
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using UnityEngine;
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public class CameraController : MonoBehaviour
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{
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GameObject player;
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public GameObject camera;
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public static float storedPosition;
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//Every time player height changes by 10, adjust depending on whether it was decreased or increased
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void Start()
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{
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player = GameObject.FindWithTag("Player");
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camera = GameObject.FindWithTag("MainCamera");
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storedPosition = player.transform.position.y;
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UnityEngine.Debug.Log(storedPosition);
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}
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void Update()
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{
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if((player.transform.position.y - storedPosition) > 10)
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{
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storedPosition += 10;
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camera.transform.position = new Vector3(camera.transform.position.x, camera.transform.position.y + 10, camera.transform.position.z);
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}
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if ((storedPosition - player.transform.position.y) > 2)
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{
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storedPosition -= 10;
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camera.transform.position = new Vector3(camera.transform.position.x, camera.transform.position.y - 10, camera.transform.position.z);
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}
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}
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}
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11
Jump Game/Assets/Scripts/World/CameraController.cs.meta
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11
Jump Game/Assets/Scripts/World/CameraController.cs.meta
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fileFormatVersion: 2
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guid: beda4e26be9780042bb832dbb6864948
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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15
Jump Game/Assets/Scripts/World/Winner.cs
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15
Jump Game/Assets/Scripts/World/Winner.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.SceneManagement;
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public class Winner : MonoBehaviour
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{
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void OnCollisionEnter2D(Collision2D collision)
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{
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if (collision.gameObject.tag == "Player")
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{
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SceneManager.LoadScene(3);
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}
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}
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}
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11
Jump Game/Assets/Scripts/World/Winner.cs.meta
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11
Jump Game/Assets/Scripts/World/Winner.cs.meta
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fileFormatVersion: 2
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guid: 64b4e8d5b75907d4da0e9117fee142b1
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MonoImporter:
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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userData:
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8
Jump Game/Assets/Scripts/World/legacy.meta
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8
Jump Game/Assets/Scripts/World/legacy.meta
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fileFormatVersion: 2
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guid: b34d7ae96c5298c44849aece66c6a2e6
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Diagnostics;
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using System.Security.Permissions;
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using UnityEngine;
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public class legacy_CameraController : MonoBehaviour
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{
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GameObject player;
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GameObject[] cameras;
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int camIterator;
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float storedPosition;
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//Every time player height changes by 10, adjust depending on whether it was decreased or increased
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void Start()
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{
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player = GameObject.FindWithTag("Player");
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cameras = GameObject.FindGameObjectsWithTag("MainCamera");
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foreach(GameObject g in cameras)
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{
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if(g.name == "Cam0") { continue; }
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UnityEngine.Debug.Log(g);
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g.SetActive(false);
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}
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camIterator = 0;
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storedPosition = player.transform.position.y;
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UnityEngine.Debug.Log(storedPosition);
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}
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// Update is called once per frame
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void Update()
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{
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if((player.transform.position.y - storedPosition) > 10)
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{
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storedPosition += 9;
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camIterator += 1;
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cameras[camIterator].SetActive(true);
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cameras[camIterator - 1].SetActive(false);
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}
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if ((storedPosition - player.transform.position.y) > 2)
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{
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storedPosition -= 9;
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camIterator -= 1;
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cameras[camIterator].SetActive(true);
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cameras[camIterator + 1].SetActive(false);
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}
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}
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}
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@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ac9afa7358b55e443b298bc32c4b4882
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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