Alpha commit
This commit is contained in:
68
Jump Game/Assets/Scripts/Player/PlayerAnimator.cs
Normal file
68
Jump Game/Assets/Scripts/Player/PlayerAnimator.cs
Normal file
@@ -0,0 +1,68 @@
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class PlayerAnimator : MonoBehaviour
|
||||
{
|
||||
Animator _animator;
|
||||
private Rigidbody2D rbody;
|
||||
PlayerController playerController;
|
||||
public AudioSource audioSource;
|
||||
public AudioClip jumpSound;
|
||||
public AudioClip landSound;
|
||||
|
||||
void Start()
|
||||
{
|
||||
audioSource = GetComponent<AudioSource>();
|
||||
GameObject player = GameObject.Find("Player");
|
||||
rbody = GetComponent<Rigidbody2D>();
|
||||
_animator = GetComponent<Animator>();
|
||||
playerController = player.GetComponent<PlayerController>();
|
||||
}
|
||||
|
||||
void Update()
|
||||
{
|
||||
if (playerController.isGrounded && Input.GetAxis("Horizontal") < 0.5 || Input.GetAxis("Horizontal") > -0.5 && playerController.isCharging == false)
|
||||
{
|
||||
_animator.SetBool("is_moving", false);
|
||||
_animator.SetBool("is_grounded", true);
|
||||
_animator.SetBool("bigfall", false);
|
||||
}
|
||||
if (playerController.isGrounded && Input.GetAxis("Horizontal") != 0 && playerController.isCharging == false)
|
||||
{
|
||||
_animator.SetBool("is_moving", true);
|
||||
_animator.SetBool("is_grounded", true);
|
||||
_animator.SetBool("bigfall", false);
|
||||
}
|
||||
|
||||
if (!playerController.isGrounded)
|
||||
{
|
||||
_animator.SetBool("is_grounded", false);
|
||||
StartCoroutine("BigFall");
|
||||
}
|
||||
|
||||
|
||||
if(playerController.isCharging == true)
|
||||
{
|
||||
_animator.SetBool("is_charging", true);
|
||||
}
|
||||
else
|
||||
{
|
||||
_animator.SetBool("is_charging", false);
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerator BigFall()
|
||||
{
|
||||
yield return new WaitForSeconds(1);
|
||||
if(_animator.GetBool("is_grounded") == true)
|
||||
{
|
||||
_animator.SetBool("bigfall", true);
|
||||
}
|
||||
}
|
||||
|
||||
public void PlaySound(AudioClip sound)
|
||||
{
|
||||
audioSource.PlayOneShot(sound);
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user