npc talk to nearby players

This commit is contained in:
BuildTools 2020-04-10 08:45:04 +03:00
parent 4db6366f0b
commit 78ed8d1285
8 changed files with 188 additions and 1 deletions

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class InteractionObject : MonoBehaviour
{
public bool talks;
public string message;
public void Talk()
{
Debug.Log(message);
}
}

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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class PlayerInteract : MonoBehaviour
{
public GameObject currentInterObj = null;
public InteractionObject currentInterObjScript = null;
// Update is called once per frame
void Update()
{
if (Input.GetButtonDown ("Interact") && currentInterObj)
{
if (currentInterObjScript.talks)
{
currentInterObjScript.Talk();
}
}
}
void OnTriggerEnter2D(Collider2D other)
{
if (other.CompareTag("interObject"))
{
Debug.Log(other.name);
currentInterObj = other.gameObject;
currentInterObjScript = currentInterObj.GetComponent <InteractionObject> ();
}
}
}

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