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17
Jump Game/Assets/Scripts/Menu/SettingsMenu.cs
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17
Jump Game/Assets/Scripts/Menu/SettingsMenu.cs
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Audio;
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public class SettingsMenu : MonoBehaviour
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{
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public AudioMixer audioMixer;
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public void setVolume (float volume){
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audioMixer.SetFloat("volume", volume);
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}
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void Start(){
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audioMixer.SetFloat("volume", -30);
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}
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}
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