2022-03-30 16:38:03 +00:00
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Audio;
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2022-04-01 05:47:42 +00:00
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using UnityEngine.UI;
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2022-03-30 16:38:03 +00:00
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public class SettingsMenu : MonoBehaviour
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{
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public AudioMixer audioMixer;
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2022-04-01 05:47:42 +00:00
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public Slider volumeSlider;
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2022-03-30 16:38:03 +00:00
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2022-04-01 05:47:42 +00:00
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void Start(){
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volumeSlider.value = PlayerPrefs.GetFloat("volume", -0.30f);
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audioMixer.SetFloat("volume", PlayerPrefs.GetFloat("volume", -0.30f));
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}
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2022-03-30 16:38:03 +00:00
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public void setVolume (float volume){
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2022-04-01 05:47:42 +00:00
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PlayerPrefs.SetFloat("volume", volume);
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2022-03-30 16:38:03 +00:00
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audioMixer.SetFloat("volume", volume);
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}
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}
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