jump-game/Jump Game/Library/PackageCache/com.unity.textmeshpro@2.0.1/Scripts/Runtime/TMP_Settings.cs

441 lines
14 KiB
C#
Raw Normal View History

2020-01-29 08:05:38 +00:00
using UnityEngine;
using System.Collections;
using System.Collections.Generic;
#pragma warning disable 0649 // Disabled warnings related to serialized fields not assigned in this script but used in the editor.
namespace TMPro
{
[System.Serializable]
public class TMP_Settings : ScriptableObject
{
private static TMP_Settings s_Instance;
/// <summary>
/// Returns the release version of the product.
/// </summary>
public static string version
{
get { return "1.4.0"; }
}
/// <summary>
/// Controls if Word Wrapping will be enabled on newly created text objects by default.
/// </summary>
public static bool enableWordWrapping
{
get { return instance.m_enableWordWrapping; }
}
[SerializeField]
private bool m_enableWordWrapping;
/// <summary>
/// Controls if Kerning is enabled on newly created text objects by default.
/// </summary>
public static bool enableKerning
{
get { return instance.m_enableKerning; }
}
[SerializeField]
private bool m_enableKerning;
/// <summary>
/// Controls if Extra Padding is enabled on newly created text objects by default.
/// </summary>
public static bool enableExtraPadding
{
get { return instance.m_enableExtraPadding; }
}
[SerializeField]
private bool m_enableExtraPadding;
/// <summary>
/// Controls if TintAllSprites is enabled on newly created text objects by default.
/// </summary>
public static bool enableTintAllSprites
{
get { return instance.m_enableTintAllSprites; }
}
[SerializeField]
private bool m_enableTintAllSprites;
/// <summary>
/// Controls if Escape Characters will be parsed in the Text Input Box on newly created text objects.
/// </summary>
public static bool enableParseEscapeCharacters
{
get { return instance.m_enableParseEscapeCharacters; }
}
[SerializeField]
private bool m_enableParseEscapeCharacters;
/// <summary>
/// Controls if Raycast Target is enabled by default on newly created text objects.
/// </summary>
public static bool enableRaycastTarget
{
get { return instance.m_EnableRaycastTarget; }
}
[SerializeField]
private bool m_EnableRaycastTarget = true;
/// <summary>
/// Determines if OpenType Font Features should be retrieved at runtime from the source font file.
/// </summary>
public static bool getFontFeaturesAtRuntime
{
get { return instance.m_GetFontFeaturesAtRuntime; }
}
[SerializeField]
private bool m_GetFontFeaturesAtRuntime = true;
/// <summary>
/// The character that will be used as a replacement for missing glyphs in a font asset.
/// </summary>
public static int missingGlyphCharacter
{
get { return instance.m_missingGlyphCharacter; }
set { instance.m_missingGlyphCharacter = value; }
}
[SerializeField]
private int m_missingGlyphCharacter;
/// <summary>
/// Controls the display of warning message in the console.
/// </summary>
public static bool warningsDisabled
{
get { return instance.m_warningsDisabled; }
}
[SerializeField]
private bool m_warningsDisabled;
/// <summary>
/// Returns the Default Font Asset to be used by newly created text objects.
/// </summary>
public static TMP_FontAsset defaultFontAsset
{
get { return instance.m_defaultFontAsset; }
}
[SerializeField]
private TMP_FontAsset m_defaultFontAsset;
/// <summary>
/// The relative path to a Resources folder in the project.
/// </summary>
public static string defaultFontAssetPath
{
get { return instance.m_defaultFontAssetPath; }
}
[SerializeField]
private string m_defaultFontAssetPath;
/// <summary>
/// The Default Point Size of newly created text objects.
/// </summary>
public static float defaultFontSize
{
get { return instance.m_defaultFontSize; }
}
[SerializeField]
private float m_defaultFontSize;
/// <summary>
/// The multiplier used to computer the default Min point size when Text Auto Sizing is used.
/// </summary>
public static float defaultTextAutoSizingMinRatio
{
get { return instance.m_defaultAutoSizeMinRatio; }
}
[SerializeField]
private float m_defaultAutoSizeMinRatio;
/// <summary>
/// The multiplier used to computer the default Max point size when Text Auto Sizing is used.
/// </summary>
public static float defaultTextAutoSizingMaxRatio
{
get { return instance.m_defaultAutoSizeMaxRatio; }
}
[SerializeField]
private float m_defaultAutoSizeMaxRatio;
/// <summary>
/// The Default Size of the Text Container of a TextMeshPro object.
/// </summary>
public static Vector2 defaultTextMeshProTextContainerSize
{
get { return instance.m_defaultTextMeshProTextContainerSize; }
}
[SerializeField]
private Vector2 m_defaultTextMeshProTextContainerSize;
/// <summary>
/// The Default Width of the Text Container of a TextMeshProUI object.
/// </summary>
public static Vector2 defaultTextMeshProUITextContainerSize
{
get { return instance.m_defaultTextMeshProUITextContainerSize; }
}
[SerializeField]
private Vector2 m_defaultTextMeshProUITextContainerSize;
/// <summary>
/// Set the size of the text container of newly created text objects to match the size of the text.
/// </summary>
public static bool autoSizeTextContainer
{
get { return instance.m_autoSizeTextContainer; }
}
[SerializeField]
private bool m_autoSizeTextContainer;
/// <summary>
/// Returns the list of Fallback Fonts defined in the TMP Settings file.
/// </summary>
public static List<TMP_FontAsset> fallbackFontAssets
{
get { return instance.m_fallbackFontAssets; }
}
[SerializeField]
private List<TMP_FontAsset> m_fallbackFontAssets;
/// <summary>
/// Controls whether or not TMP will create a matching material preset or use the default material of the fallback font asset.
/// </summary>
public static bool matchMaterialPreset
{
get { return instance.m_matchMaterialPreset; }
}
[SerializeField]
private bool m_matchMaterialPreset;
/// <summary>
/// The Default Sprite Asset to be used by default.
/// </summary>
public static TMP_SpriteAsset defaultSpriteAsset
{
get { return instance.m_defaultSpriteAsset; }
}
[SerializeField]
private TMP_SpriteAsset m_defaultSpriteAsset;
/// <summary>
/// The relative path to a Resources folder in the project.
/// </summary>
public static string defaultSpriteAssetPath
{
get { return instance.m_defaultSpriteAssetPath; }
}
[SerializeField]
private string m_defaultSpriteAssetPath;
/// <summary>
/// The relative path to a Resources folder in the project that contains Color Gradient Presets.
/// </summary>
public static string defaultColorGradientPresetsPath
{
get { return instance.m_defaultColorGradientPresetsPath; }
}
[SerializeField]
private string m_defaultColorGradientPresetsPath;
/// <summary>
/// Determines if Emoji support is enabled in the Input Field TouchScreenKeyboard.
/// </summary>
public static bool enableEmojiSupport
{
get { return instance.m_enableEmojiSupport; }
set { instance.m_enableEmojiSupport = value; }
}
[SerializeField]
private bool m_enableEmojiSupport;
/// <summary>
/// The Default Style Sheet used by the text objects.
/// </summary>
public static TMP_StyleSheet defaultStyleSheet
{
get { return instance.m_defaultStyleSheet; }
}
[SerializeField]
private TMP_StyleSheet m_defaultStyleSheet;
/// <summary>
/// Text file that contains the leading characters used for line breaking for Asian languages.
/// </summary>
public static TextAsset leadingCharacters
{
get { return instance.m_leadingCharacters; }
}
[SerializeField]
private TextAsset m_leadingCharacters;
/// <summary>
/// Text file that contains the following characters used for line breaking for Asian languages.
/// </summary>
public static TextAsset followingCharacters
{
get { return instance.m_followingCharacters; }
}
[SerializeField]
private TextAsset m_followingCharacters;
/// <summary>
///
/// </summary>
public static LineBreakingTable linebreakingRules
{
get
{
if (instance.m_linebreakingRules == null)
LoadLinebreakingRules();
return instance.m_linebreakingRules;
}
}
[SerializeField]
private LineBreakingTable m_linebreakingRules;
/// <summary>
/// Get a singleton instance of the settings class.
/// </summary>
public static TMP_Settings instance
{
get
{
if (TMP_Settings.s_Instance == null)
{
TMP_Settings.s_Instance = Resources.Load<TMP_Settings>("TMP Settings");
#if UNITY_EDITOR
// Make sure TextMesh Pro UPM packages resources have been added to the user project
if (TMP_Settings.s_Instance == null)
{
// Open TMP Resources Importer
TMP_PackageResourceImporterWindow.ShowPackageImporterWindow();
}
#endif
}
return TMP_Settings.s_Instance;
}
}
/// <summary>
/// Static Function to load the TMP Settings file.
/// </summary>
/// <returns></returns>
public static TMP_Settings LoadDefaultSettings()
{
if (s_Instance == null)
{
// Load settings from TMP_Settings file
TMP_Settings settings = Resources.Load<TMP_Settings>("TMP Settings");
if (settings != null)
s_Instance = settings;
}
return s_Instance;
}
/// <summary>
/// Returns the Sprite Asset defined in the TMP Settings file.
/// </summary>
/// <returns></returns>
public static TMP_Settings GetSettings()
{
if (TMP_Settings.instance == null) return null;
return TMP_Settings.instance;
}
/// <summary>
/// Returns the Font Asset defined in the TMP Settings file.
/// </summary>
/// <returns></returns>
public static TMP_FontAsset GetFontAsset()
{
if (TMP_Settings.instance == null) return null;
return TMP_Settings.instance.m_defaultFontAsset;
}
/// <summary>
/// Returns the Sprite Asset defined in the TMP Settings file.
/// </summary>
/// <returns></returns>
public static TMP_SpriteAsset GetSpriteAsset()
{
if (TMP_Settings.instance == null) return null;
return TMP_Settings.instance.m_defaultSpriteAsset;
}
/// <summary>
/// Returns the Sprite Asset defined in the TMP Settings file.
/// </summary>
/// <returns></returns>
public static TMP_StyleSheet GetStyleSheet()
{
if (TMP_Settings.instance == null) return null;
return TMP_Settings.instance.m_defaultStyleSheet;
}
public static void LoadLinebreakingRules()
{
//Debug.Log("Loading Line Breaking Rules for Asian Languages.");
if (TMP_Settings.instance == null) return;
if (s_Instance.m_linebreakingRules == null)
s_Instance.m_linebreakingRules = new LineBreakingTable();
s_Instance.m_linebreakingRules.leadingCharacters = GetCharacters(s_Instance.m_leadingCharacters);
s_Instance.m_linebreakingRules.followingCharacters = GetCharacters(s_Instance.m_followingCharacters);
}
/// <summary>
/// Get the characters from the line breaking files
/// </summary>
/// <param name="file"></param>
/// <returns></returns>
private static Dictionary<int, char> GetCharacters(TextAsset file)
{
Dictionary<int, char> dict = new Dictionary<int, char>();
string text = file.text;
for (int i = 0; i < text.Length; i++)
{
char c = text[i];
// Check to make sure we don't include duplicates
if (dict.ContainsKey((int)c) == false)
{
dict.Add((int)c, c);
//Debug.Log("Adding [" + (int)c + "] to dictionary.");
}
//else
// Debug.Log("Character [" + text[i] + "] is a duplicate.");
}
return dict;
}
public class LineBreakingTable
{
public Dictionary<int, char> leadingCharacters;
public Dictionary<int, char> followingCharacters;
}
}
}