67 lines
2.5 KiB
C#
67 lines
2.5 KiB
C#
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using System;
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using NUnit.Framework.Interfaces;
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using UnityEngine;
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using UnityEngine.TestTools;
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namespace UnityEditor.TestTools.TestRunner
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{
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internal abstract class TestLauncherBase
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{
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public abstract void Run();
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protected virtual RuntimePlatform? TestTargetPlatform
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{
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get { return Application.platform; }
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}
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protected bool ExecutePreBuildSetupMethods(ITest tests, ITestFilter testRunnerFilter)
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{
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var attributeFinder = new PrebuildSetupAttributeFinder();
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var logString = "Executing setup for: {0}";
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return ExecuteMethods<IPrebuildSetup>(tests, testRunnerFilter, attributeFinder, logString, targetClass => targetClass.Setup(), TestTargetPlatform);
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}
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public void ExecutePostBuildCleanupMethods(ITest tests, ITestFilter testRunnerFilter)
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{
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ExecutePostBuildCleanupMethods(tests, testRunnerFilter, TestTargetPlatform);
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}
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public static void ExecutePostBuildCleanupMethods(ITest tests, ITestFilter testRunnerFilter, RuntimePlatform? testTargetPlatform)
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{
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var attributeFinder = new PostbuildCleanupAttributeFinder();
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var logString = "Executing cleanup for: {0}";
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ExecuteMethods<IPostBuildCleanup>(tests, testRunnerFilter, attributeFinder, logString, targetClass => targetClass.Cleanup(), testTargetPlatform);
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}
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private static bool ExecuteMethods<T>(ITest tests, ITestFilter testRunnerFilter, AttributeFinderBase attributeFinder, string logString, Action<T> action, RuntimePlatform? testTargetPlatform)
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{
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var exceptionsThrown = false;
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if (testTargetPlatform == null)
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{
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Debug.LogError("Could not determine test target platform from build target " + EditorUserBuildSettings.activeBuildTarget);
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return true;
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}
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foreach (var targetClassType in attributeFinder.Search(tests, testRunnerFilter, testTargetPlatform.Value))
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{
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try
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{
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var targetClass = (T)Activator.CreateInstance(targetClassType);
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Debug.LogFormat(logString, targetClassType.FullName);
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action(targetClass);
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}
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catch (InvalidCastException) {}
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catch (Exception e)
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{
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Debug.LogException(e);
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exceptionsThrown = true;
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}
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}
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return exceptionsThrown;
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}
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}
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}
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