23 lines
649 B
C#
23 lines
649 B
C#
|
using System;
|
||
|
using UnityEditor.Networking.PlayerConnection;
|
||
|
using UnityEngine;
|
||
|
using UnityEngine.Networking.PlayerConnection;
|
||
|
using UnityEngine.TestRunner.TestLaunchers;
|
||
|
|
||
|
namespace UnityEditor.TestTools.TestRunner
|
||
|
{
|
||
|
[Serializable]
|
||
|
internal class RemoteTestResultReciever
|
||
|
{
|
||
|
public void RunStarted(MessageEventArgs messageEventArgs)
|
||
|
{
|
||
|
}
|
||
|
|
||
|
public void RunFinished(MessageEventArgs messageEventArgs)
|
||
|
{
|
||
|
EditorConnection.instance.Send(PlayerConnectionMessageIds.runFinishedMessageId, null, messageEventArgs.playerId);
|
||
|
EditorConnection.instance.DisconnectAll();
|
||
|
}
|
||
|
}
|
||
|
}
|