jump-game/Jump Game/Library/PackageCache/com.unity.ide.rider@1.1.0/Rider/Editor/Util/UnityUtils.cs

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2020-01-29 08:05:38 +00:00
using System;
using System.Linq;
using UnityEngine;
namespace Packages.Rider.Editor.Util
{
public static class UnityUtils
{
internal static readonly string UnityApplicationVersion = Application.unityVersion;
public static Version UnityVersion
{
get
{
var ver = UnityApplicationVersion.Split(".".ToCharArray()).Take(2).Aggregate((a, b) => a + "." + b);
return new Version(ver);
}
}
}
}